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Malone, Mac – ProQuest LLC, 2023
We analyze the thesis that a fully immersive gamified learning platform benefits students, improving their enjoyment, time management, and performance by engaging them with the subject matter. We assert that an immersive experience centered around a true game produces better results than exercises with just a few gamified elements (e.g., points,…
Descriptors: Game Based Learning, Teaching Methods, Time Management, Learner Engagement
Dimen Martelli Isikwe – ProQuest LLC, 2023
This exploratory sequential mixed methods case study investigates how K-3 teachers utilize educational technology to enhance literacy instruction integration. Through a combination of semi-structured interviews, classroom observations, surveys, and artifact reviews, the study thoroughly examines the factors influencing technology selection and its…
Descriptors: Elementary School Teachers, Early Childhood Education, Educational Technology, Technology Uses in Education
Jonee Amanda Meiser – ProQuest LLC, 2024
By law, colleges and universities must provide people with disabilities with access to their digital activities, services, and programs. The problem is that when software development teams build digital educational products and services that support higher education institutions inaccessibly, they may exclude students with certain types of…
Descriptors: Compliance (Legal), Accessibility (for Disabled), Access to Computers, Colleges
Marshall S. Pike – ProQuest LLC, 2024
The projected number of engineering professionals will increase in the next decade. Implementing instructional technology to support engineering students in creating design solutions to authentic problems may lead to a more significant number of engineering graduates. The problem is knowing the extent to which parametric 3-dimensional…
Descriptors: Computer Assisted Design, Computer Software, High School Students, Engineering Education
Chelsy Hooper – ProQuest LLC, 2021
Undergraduate university students experience a knowledge gap when required to use unfamiliar software applications without the benefit of direct instruction. As a solution, students often turn to online support, particularly video, but little is known about students' perceptions of the effectiveness of support videos. As libraries are a principle…
Descriptors: Undergraduate Students, Student Attitudes, Instructional Effectiveness, Instructional Materials
Powell, Shauna V. – ProQuest LLC, 2022
This study investigates Agile Education and addresses the need for more empirical data on how graduates experience and describe the effectiveness of their Agile Education when applied in the IT workforce. The widespread adoption of agile methods has increased IT employers' demand for professionals with agile experience and created a gap between…
Descriptors: Information Technology, College Graduates, Andragogy, Labor Force
Constance Kunkler – ProQuest LLC, 2022
Background Significance: A shortage of clinical sites has made it difficult for the psychiatric technician (PT) to practice skills, such as therapeutic communication. Therapeutic communication is an important component of the PT curriculum. The development of virtual reality (VR) software has the potential to enhance communication skills,…
Descriptors: Computer Simulation, Mental Health Workers, Clinical Experience, Curriculum Implementation
Anastacia S. LaCombe – ProQuest LLC, 2023
The purpose of this study was to evaluate high school students' performance in analyzing complex arguments with the support of an off-the-shelf argument mapping software, Rationale™, which provides diagramming tools with guided prompts. This study attempts to: (1) evaluate the quality of student's argument maps in terms of structural…
Descriptors: Critical Thinking, Thinking Skills, Academic Achievement, Computer Software
Jared Phelps Canright – ProQuest LLC, 2023
The creation of new knowledge in the form of scientific models is a cornerstone of the process of science. In physics laboratory instruction, students are very often stuck in a confirmatory mindset; they have been conditioned to believe that the role of experimentation in the classroom and in the world is to verify known facts. This mindset is…
Descriptors: Novelty (Stimulus Dimension), Physics, Models, Scientific Concepts
Dewar, Cynthia – ProQuest LLC, 2023
This study examined California Community Colleges' administrator decisions about online proctoring software during the COVID-19 global pandemic between March 2020 and June 2022. Understanding how decisions were made, by whom, what information was considered, and how information was evaluated can support more informed decision making regarding…
Descriptors: Community Colleges, Computer Software, Computer Assisted Testing, COVID-19
Loo, Michelle – ProQuest LLC, 2023
Based on the Technology Acceptance Model (TAM) (Davis et al., 1989), this research examines the variables of perceived usefulness and perceived ease of use as predictors of video creation usage after software training. To gain a comprehensive understanding of the technology adoption process, the study also employed the Learning Adoption Trajectory…
Descriptors: Value Judgment, Usability, Predictor Variables, Computer Software
LaMontagne, Liva G. – ProQuest LLC, 2023
Mindfulness apps have shown promise to reduce stress and improve well-being among college students however the mechanisms of these beneficial effects are less clear. In addition, findings are inconclusive about the necessary dose of mindfulness app usage to achieve improvements in mental health. Thus, more dose-response research is needed on…
Descriptors: College Students, Metacognition, Training, Computer Software
Carla Christine White – ProQuest LLC, 2024
The problem under study was that even with training, teachers have difficulty implementing behavior management programs. The purpose of this basic qualitative study was to explore middle school teachers' perceptions of the challenges they encounter in implementing behavior management programs to encourage positive student behavior. The theory of…
Descriptors: Teacher Attitudes, Behavior Modification, Computer Uses in Education, Computer Software
Melissa A. Otero – ProQuest LLC, 2024
With the advent of ChatGPT and other artificial intelligence (AI) tools, students have a new instrument that can create writing samples for them, making it easy to violate academic integrity. A constructivist grounded theory multiple-case study was conducted to address faculty perceptions of ChatGPT as a tool for learning and teaching instead of a…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Cheating
Preyadarshini Panday-Shukla – ProQuest LLC, 2024
This dissertation consists of two separate studies exploring current and emerging technologies for education. The current technology is presented in the first study as an open educational resource (OER) for language learning. This study explored the affordances of OERs for language by comparing a traditional textbook and an OER web-book in terms…
Descriptors: Educational Technology, Open Educational Resources, Language Acquisition, Computer Assisted Instruction

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