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Educational Theories | 6 |
Game Theory | 6 |
Simulation | 6 |
Educational Strategies | 4 |
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Programmed Learning and… | 6 |
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Cowan, John | 1 |
Day, Katherine | 1 |
Jamieson, G. H. | 1 |
Mallen, G. L. | 1 |
Morton, John | 1 |
Talbot, R. J. | 1 |
Teather, D. C. B. | 1 |
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Mallen, G. L. – Programmed Learning and Educational Technology, 1973
A project is described which sought to explore a new form of game using a model social system. This is called Ecogame'' and involved an on-line interaction with a dynamic computerized model economy. (Author)
Descriptors: Computers, Educational Strategies, Educational Theories, Game Theory
Day, Katherine – Programmed Learning and Educational Technology, 1973
This paper focuses on the simulation games developed at the Johns Hopkins University, Baltimore, U.S.A., which deal with a variety of social processes or situations. The paper, given before game play, identifies some of their characteristic features and discusses the educational implementational implications of the ways in which they are seen to…
Descriptors: Educational Strategies, Educational Theories, Game Theory, Models
Jamieson, G. H. – Programmed Learning and Educational Technology, 1973
A theoretical article which sets out to demonstrate the relevance of concepts derived from contemporary research into skill to a theory of simulation. (Author)
Descriptors: Educational Strategies, Educational Theories, Game Theory, Models
Talbot, R. J. – Programmed Learning and Educational Technology, 1973
Paper outlines a prototype group discussion game called GRIPS 1 (Gaming, Random Interfacing and Problem Structuring). Antecedents of the game included development and teaching problems related to a multi-disciplinary systemic approach to design problems, a strong interest in pre-problem solving activities (e.g. problem identification, goals…
Descriptors: Educational Development, Educational Strategies, Educational Technology, Educational Theories
Teather, D. C. B. – Programmed Learning and Educational Technology, 1973
Three categories of the use of film and television in gaming-simulation are identified. The most typical use, monitoring interaction between participants, demands the greatest departure from conventional film-making practices. Different methods of monitoring this interaction are briefly considered, and potential sources of error resulting from the…
Descriptors: Closed Circuit Television, Communication Skills, Educational Media, Educational Technology
Cowan, John; Morton, John – Programmed Learning and Educational Technology, 1973
MOCO, a game intended to improve the players' ability to identify the forces in the members of pin-jointed trusses, has been developed and tested. The paper describes the game and the test results. (Author)
Descriptors: Civil Engineering, Component Building Systems, Educational Games, Educational Theories