ERIC Number: EJ082694
Record Type: CIJE
Publication Date: 1973
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Film and Television in Gaming-Simulation: A Critical Appraisal
Teather, D. C. B.
Programmed Learning and Educational Technology, 10, 4, 274-280, Jul 73
Three categories of the use of film and television in gaming-simulation are identified. The most typical use, monitoring interaction between participants, demands the greatest departure from conventional film-making practices. Different methods of monitoring this interaction are briefly considered, and potential sources of error resulting from the use of film or television for this purpose are discussed in detail. (Author)
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