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Feroce, Nick; Liu, Jenny; Chattergoon, Rajendra – Research-publishing.net, 2022
This study examines the relationship between English language proficiency outcomes and the use of a Computer-Assisted Language Learning (CALL) tool that is designed to strengthen the academic English and oral proficiency skills of young English Learners (ELs). We compare scores on a standardized English language proficiency assessment for 2,034…
Descriptors: Oral Language, Second Language Learning, Second Language Instruction, Teaching Methods
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Pili-Moss, Diana; Schmidt, Torben; Blume, Carolyn; Middelanis, Lisa; Meurers, Detmar – Research-publishing.net, 2022
The present exploratory study investigated the efficacy of secondary face-to-face classroom-based English as a Foreign Language (EFL) instruction digitally supported by the FeedBook, an interactive computer assisted language learning web-based suite of exercises providing item-level scaffolded feedback. Seventy-seven native (L1) German…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Usage
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Elena Polisca; Sascha Stollhans; Romain Bardot; Rollet, Cyrille – Research-publishing.net, 2022
This chapter examines the responses of Higher Education Institutions (HEIs) to assessment-related challenges introduced by the COVID-19 pandemic. The sudden move to online teaching and assessments required institutions to re-think their approaches to current practices and provide alternative solutions almost overnight. Our survey aimed to gather…
Descriptors: COVID-19, Pandemics, Integrity, Ethics
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Whyte, Shona; Edmonds, Amanda; Palasis, Katerina; Gerbier, Emilie – Research-publishing.net, 2022
Language researchers and teachers have long been interested in the timing of learning, and the distributed practice effect, whereby greater inter-session intervals result in longer retention, is well-known (Kim & Webb, 2022). Many L2 studies have focused on the intentional learning of lexis (Edmonds, Gerbier, Palasis, & Whyte, 2021),…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Learning Processes
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Akhlaghi-Baghoojari, Elham; Bédi, Branislav; Chua, Cathy; Horváthová, Ivana; Ivanova, Nedelina; Maizonniaux, Christèle; Mykhats, Marta; Chiaráin, Neasa Ní; Rayner, Manny; Orian Weiss, Catherine; Zviel-Girshin, Rina – Research-publishing.net, 2022
We present a study in which multimedia alphabet books were constructed for ten languages using the Learning And Reading Assistant (LARA) platform. We describe the alphabet books we built, the different design features they instantiate, and an initial evaluation using an anonymous online questionnaire. Links are provided to the books themselves,…
Descriptors: Alphabets, Childrens Literature, Electronic Books, Second Language Learning
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Jauregi-Ondarra, Kristi; Gruber, Alice; Canto, Silvia – Research-publishing.net, 2021
Social Virtual Reality (VR) applications enable real-time interpersonal conversation and allow users to perform activities together. They have the potential of changing the ways learners practise speaking a foreign language. Following a previous study (Jauregi Ondarra, Gruber, & Canto, 2020), we designed the present study to explore how…
Descriptors: Intercultural Communication, Second Language Learning, Second Language Instruction, Computer Simulation
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Ward, Monica – Research-publishing.net, 2021
The world of Computer Assisted Language Learning (CALL) is dominated by English, and to a lesser extent, French, Spanish, and German. While these languages are the main focus of EUROCALL conferences, there has always been a presence of Less Commonly Taught Languages (LCTLs) at these conferences. Most of the official languages of the EU and…
Descriptors: Second Language Learning, Second Language Instruction, Conferences (Gatherings), Uncommonly Taught Languages
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Black-Rotchin, Sivan; Cardoso, Walcir – Research-publishing.net, 2022
This paper introduces "FineTune," a mobile application currently in development that features a gamified version of High Variability Phonetic Training (HVPT). The aims of this paper are twofold: (1) to outline the theoretical motivation for the app's features, which includes a discussion of HVPT, gamification, and Self-Determination…
Descriptors: Computer Software, Self Determination, Telecommunications, Handheld Devices
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Iino, Atsushi; Wistner, Brian – Research-publishing.net, 2021
This study investigated the effects of using an online High Variability Phonetic Training (HVPT) program for university students whose first language is Japanese and who studied English as a foreign language. The target sounds were English fricatives, which many of the participants felt were challenging to distinguish and articulate. The training…
Descriptors: Teaching Methods, Phonetics, Second Language Learning, Second Language Instruction
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Mirzaei, Maryam Sadat; Meshgi, Kourosh – Research-publishing.net, 2021
This paper focuses on Partial and Synchronized Caption (PSC) as a tool to train L2 listening and introduces new features to facilitate speech-related difficulties. PSC is an intelligent caption that extensively processes the audio and transcript to detect and present difficult words or phrases for L2 learners. With the new features, learners can…
Descriptors: Speech Communication, Listening Skills, Auditory Perception, Second Language Learning
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Ward, Monica; Xu, Liang; Uí Dhonnchadha, Elaine – Research-publishing.net, 2022
Game Based Language Learning (GBLL) is an approach to language learning in which learning happens in the process of playing a game. GBLL has several potential benefits including enhanced reading, writing, and cultural awareness. This paper provides a brief overview of Cipher -- Faoi Gheasa, a GBLL app for Irish and learners' feedback on the game.…
Descriptors: Game Based Learning, Second Language Learning, Irish, Error Correction
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Mirzaei, Siamak; Lewis, Trent W.; Wyra, Mirella; Wilkinson, Brett – Research-publishing.net, 2020
This research study tends to evaluate the efficaciousness and usability of a Vocabulary Learning And Strategy Teaching Web-App (VLASTWA) -- a customised and targeted web-app for (1) teaching the KeyWord Method (KWM) which is a widely investigated vocabulary learning strategy, and (2) facilitating new vocabulary learning via KWM. In this…
Descriptors: Vocabulary Development, Learning Strategies, Second Language Learning, Second Language Instruction
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Zadorozhnyy, Artem; Yu, Baohua – Research-publishing.net, 2021
An extensive number of studies acknowledge the transformed nature of literacies by building on the complexity of multimodal semiotic repertoires and available digital resources (Reinhardt & Thorne, 2019; Toffoli, 2020). The exposure to such resources and tools makes digital literacies dynamic as environments provide students with opportunities…
Descriptors: Informal Education, Second Language Learning, Second Language Instruction, Technological Literacy
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Yassine-Diab, Nadia; Hartwell, Laura M.; Dejean, Sébastien – Research-publishing.net, 2021
Computer assisted vocabulary learning, i.e. specialized terminology acquisition, is a major tool to learning Languages for Specific Purposes (LSP) necessary to students' professionalization. One current area of research is digital game-based language learning because of its motivating qualities. This paper discusses electronics students'…
Descriptors: Game Based Learning, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
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Werner, Sina; Küplüce, Can – Research-publishing.net, 2021
The COVID-19 pandemic and resulting school closures have confronted the educational sector with numerous challenges. This study focuses on how teachers faced these challenges and examines what we can learn from the crisis for prospective digitally-enhanced English language teaching (ELT) and teacher education. It follows a qualitative research…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, COVID-19
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