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Gorham, Tom; Jubaed, Sam; Sanyal, Tannishtha; Starr, Emma L. – Research-publishing.net, 2019
This chapter describes a small-scale pilot study in which participants in the experimental group learned how to write Japanese kanji characters within an immersive Virtual Reality (VR) graffiti simulator (the Kingspray Graffiti Simulator on the Oculus Rift VR system). In comparing the experimental group to the non-VR control group in the context…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, Teaching Methods
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Nocchi, Susanna – Research-publishing.net, 2014
This article will utilise data collected during SLItaliano, an Italian language course run in the Virtual World (VW) of Second LifeĀ® (SLĀ®) in 2012. The course was offered to third level students of Italian as a Foreign Language (FL) in an Irish college, the Dublin Institute of Technology (DIT). It was designed and coordinated by the researcher and…
Descriptors: Foreign Countries, Second Language Learning, Computer Assisted Instruction, Electronic Learning
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Ngo, Thi Phuong Le – Research-publishing.net, 2015
A Virtual Resource Center (VRC) has been brought into use since 2008 as an integral part of a task-based language teaching and learning program for Business English courses at Nantes University, France. The objective of the center is to enable students to work autonomously and individually on their language problems so as to improve their language…
Descriptors: Computational Linguistics, Data Analysis, Business Communication, Second Language Learning