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Showing 1 to 15 of 297 results Save | Export
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Cheng, Li – Research-publishing.net, 2022
This paper reports a study in a technology-assisted Chinese teaching context where one major teaching objective is to encourage international students to participate in speech contests with the theme of 'Tell China, Tell Your Stories'. Results showed that through four weeks' preparation, all the students had a more robust method for presentation…
Descriptors: Foreign Students, Chinese, Second Language Learning, Video Technology
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Delforge, Carole – Research-publishing.net, 2021
The aim of this study is to examine how collaborative skills can be developed among secondary school pupils using digital tools (Word online, Adobe Spark Video) in the language classroom. Several types of data were collected: semistructured interviews with teachers and learners, and observation of collaborative activities in the language classroom…
Descriptors: Cooperative Learning, Second Language Learning, Secondary School Students, Technology Integration
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Loftus, Maria; Lowney, Rob – Research-publishing.net, 2020
This paper will detail the introduction of the open-source content creation tool H5P in a first year university French language module with 115 students in autumn 2019 and its evaluation in early spring 2020. The aim of this project is to analyse what happens when students are given access to an authoring tool traditionally intended for and used…
Descriptors: French, College Second Language Programs, Open Source Technology, Video Technology
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Hopkins, Kelsey P.; Bédi, Branislav – Research-publishing.net, 2021
This article presents two studies performed on 14 immigrant families with children aged one to 16; 12 families in Iceland and two Icelandic families living abroad. Lack of exposure and availability of online materials for learning Icelandic as an L2 may affect what skills children can practise at home. This study represents 32 children aged one to…
Descriptors: Immigrants, Educational Technology, Technology Uses in Education, Instructional Materials
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Godwin-Jones, Robert – Research-publishing.net, 2022
The use of chatbots in language learning has been on the rise. In recent Computer-Assisted Language Learning (CALL) research, there is a consensus that rule-based, scripted voice systems are optimal for language learning. Such systems integrate well into instructed language learning in that interactions with the user are predictable and…
Descriptors: Second Language Learning, Artificial Intelligence, Computer Assisted Instruction, Technology Uses in Education
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Selwood, Jaime; Nykytchenko, Kateryna – Research-publishing.net, 2021
This paper reports on research that aimed to provide initial insight into how university students in two different countries, Japan and Ukraine, coped with greater use of videoconferencing software and whether this resulted in any issues surrounding their online privacy. To facilitate learning under the COVID-19 pandemic, instructors and learners…
Descriptors: Foreign Countries, College Students, Cultural Differences, Coping
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Lowney, Rob; Uí Laighléis, Gearóidín; Mac Risteaird, Seán; Ní Mhuircheartaigh, Éadaoin – Research-publishing.net, 2021
Video is used widely in language education as a learning tool and a production tool for students to demonstrate oral competence. In response to the COVID-19 pandemic, Irish language lecturers at Dublin City University (DCU) set asynchronous video assessment tasks for students on teacher education programmes. Tasks were completed using the…
Descriptors: Student Experience, Technology Uses in Education, Video Technology, Asynchronous Communication
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Berti, Margherita – Research-publishing.net, 2019
This case study describes the development of a free-to-use online platform for storing, sharing, and accessing 360-degree Virtual Reality (VR) videos. Although in the past VR was mostly used for gaming purposes, in recent years it has become increasingly popular in numerous areas, including education. In the field of language learning, little is…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Second Language Learning
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Salmon, Michael – Research-publishing.net, 2019
When using Virtual Learning Environments (VLEs) on university modules, international students unfamiliar with such platforms face navigational as well as linguistic barriers. Short, intensive language courses may not spend time on VLE orientation and rationale, with the result that students do not receive clear guidance on exactly how to move…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Students, Barriers
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Gruber, Alice; Kaplan-Rakowski, Regina – Research-publishing.net, 2022
Virtual Reality (VR) offers language learners a valuable environment for practicing language skills and other aspects essential for language development, interaction, and negotiation of meaning. For example, speaking practice in VR using avatars can reduce speaking anxiety and increase users' sense of agency. Social spaces in VR present…
Descriptors: Computer Simulation, Verbal Communication, Nonverbal Communication, Second Language Learning
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Irwin, Bradley – Research-publishing.net, 2019
The study presented in this paper explores the impact that a geographically situated digital storytelling project has on community awareness and engagement. A mixed method, exploratory case study approach was adopted for this study. Data was collected during in-class and fieldwork observations, with self-assessment surveys, open-ended…
Descriptors: Story Telling, Educational Technology, Technology Uses in Education, Undergraduate Students
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Godefridi, Isabelle; Suñer, Ferran; Leblanc, Cécile; Meunier, Fanny – Research-publishing.net, 2021
The present study explored whether the use of Virtual Reality (VR) technology can help lower public speaking anxiety in the L2. To this end, we conducted an exploratory effect-of-instruction study using a one-group pre-test/post-test design with nine learners of English as an L2. The results from the post-test show that using VR in combination…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Anxiety
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Chung, Rhonda; Cardoso, Walcir – Research-publishing.net, 2022
This study reports on the development of "Parlure Games" and explores its pedagogical affordances. "Parlure Games" is a multi-dialectal listening and decolonial conversation tool created to address the absence of variable speech (including speech markers associated with native speaker status, regional dialect, age, and race)…
Descriptors: Computer Assisted Instruction, Second Language Learning, French, Adult Students
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Hatipoglu, Çiler; Gajek, Elzbieta; Miloshevska, Lina; Delibegovic Džanic, Nihada – Research-publishing.net, 2020
Online crowdsourcing sites/platforms have become popular in recent years. This study aims to uncover when, where, and how language learners in Turkey (TUR), Poland (POL), Macedonia (MAC), and Bosnia and Herzegovina (B&H) make use of the available crowdsourcing websites/games to learn foreign languages. To ensure parallelism among the data…
Descriptors: Electronic Publishing, Collaborative Writing, Foreign Countries, Second Language Learning
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Meurice, Alice; Henin, Véronique; Van Reet, Marie – Research-publishing.net, 2019
We are three teachers of business English in higher education who have developed a project for our second-year management students to co-create their own video document, exploring a business question. Our intention is to determine whether the complexity of our entire teaching sequence, and more specifically the use of Information and Communication…
Descriptors: Student Reaction, Emotional Response, Second Language Learning, Computer Assisted Instruction
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