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Stollhans, Sascha – Research-publishing.net, 2020
Escape games are an increasingly popular leisure activity involving a group of players completing tasks to achieve a pre-defined goal, which is usually escaping from a room. In this chapter, I briefly outline the educational potential of escape game activities in language classes within the frameworks of gamification, pervasive learning, and…
Descriptors: Game Based Learning, Educational Games, Transfer of Training, Grammar
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Stollhans, Sascha – Research-publishing.net, 2016
"Learning by teaching" (German: "Lernen durch Lehren," commonly abbreviated as "LdL") is a teaching and learning approach which was developed by the French language teacher Jean-Pol Martin in German schools in the 1980s (Martin, 1985). The method sees students in the role of the teacher, and enhances their learning…
Descriptors: German, Second Language Instruction, Teacher Role, Video Technology
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Ibáñez Moreno, Ana; Vermeulen, Anna – Research-publishing.net, 2015
In this paper the methodological steps taken in the conception of a new mobile application (app) are introduced. This app, called VISP (Videos for Speaking), is easily accessible and manageable, and is aimed at helping students of English as a Foreign Language (EFL) to improve their idiomaticity in their oral production. In order to do so, the app…
Descriptors: Oral Language, Skill Development, Outcomes of Education, English (Second Language)
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Magedera-Hofhansl, Hanna – Research-publishing.net, 2016
The Four Skills News Project is an example of communicative language learning, developed for final year German students at the University of Liverpool. It focuses on how students use and practise their reading, writing, listening and speaking skills via the creative use of news reports and digital technology. Each student creates an avatar using…
Descriptors: Language Skills, Second Language Learning, Second Language Instruction, News Reporting
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Lin, Mei; Preston, Anne; Kharrufa, Ahmed; Kong, Zhuoran – Research-publishing.net, 2014
Interactional communicative competence and higher-order thinking have been well documented as two of the biggest challenges for second/foreign language learners (EFL learners). This paper evaluates the use of digital tabletops as tools for problem-solving tasks in groups. The evaluation is based on a preliminary study of an application of the use…
Descriptors: Second Language Learning, Thinking Skills, English (Second Language), Communicative Competence (Languages)