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Pujolà, Joan-Tomàs – Research-publishing.net, 2021
Gamification is a methodological strategy that uses "game design elements in non-game contexts" (Deterding, Dixon, Khaled, and Nacke 2011). The purpose of gamification is to engage people, motivate action, promote learning, and solve problems. This chapter describes examples of Spanish content gamifications that integrate different game…
Descriptors: Second Language Learning, Second Language Instruction, Game Based Learning, Spanish
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Mirzaei, Maryam Sadat; Meshgi, Kourosh – Research-publishing.net, 2022
This article introduces self-regulation features with Partial and Synchronized Caption (PSC) for practicing listening skills and fostering self-paced and autonomous learning. PSC generates a partial caption by focusing on acoustically and lexically difficult words and synchronizes each word's appearance with the speaker's speech. The aim is to…
Descriptors: Metacognition, Listening Comprehension, English (Second Language), Second Language Learning
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Satake, Yoshiho – Research-publishing.net, 2022
This study explores the effectiveness of Data-Driven Learning (DDL) approach to second-language (L2) English vocabulary learning in on-demand online distance learning at a private university in Tokyo, Japan. The participants were 49 Japanese undergraduates, intermediate L2 English learners at the B1 level in the Common European Framework of…
Descriptors: English (Second Language), Second Language Learning, Vocabulary Development, Undergraduate Students
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Whyte, Shona; Edmonds, Amanda; Palasis, Katerina; Gerbier, Emilie – Research-publishing.net, 2022
Language researchers and teachers have long been interested in the timing of learning, and the distributed practice effect, whereby greater inter-session intervals result in longer retention, is well-known (Kim & Webb, 2022). Many L2 studies have focused on the intentional learning of lexis (Edmonds, Gerbier, Palasis, & Whyte, 2021),…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Learning Processes
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Arnbjörnsdóttir, Birna, Ed.; Bédi, Branislav, Ed.; Bradley, Linda, Ed.; Friðriksdóttir, Kolbrún, Ed.; Garðarsdóttir, Hólmfríður, Ed.; Thouësny, Sylvie, Ed.; Whelpton, Matthew James, Ed. – Research-publishing.net, 2022
The 2022 EUROCALL conference was held in Reykjavik on 17-19 August 2022 as a fully online event hosted by the Vigdís Finnbogadóttir Institute for Foreign Languages, the University of Iceland, and the Árni Magnússon Institute for Icelandic Studies. The conference theme was "Intelligent CALL, granular systems and learner data." This theme…
Descriptors: Learning Analytics, Computer Assisted Instruction, Intelligent Tutoring Systems, Learning Experience
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Absalom, Matt – Research-publishing.net, 2021
Using a corpora approach involves using a series of texts in the language under study as a type of corpus on which to base acquisition. Languages in all forms (written, spoken, performed, formal, informal, etc.) are captured all the time through online and digital platforms, apps, etc. making them highly accessible. Applying corpora in teaching…
Descriptors: Computational Linguistics, Second Language Learning, Second Language Instruction, Teaching Methods
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Matthews, Blair – Research-publishing.net, 2019
Language classrooms are complex systems, but theory often simplifies these processes making researching effectiveness difficult. Assemblage theory -- a theory of complexity in the social sciences -- allows us to examine complexity in the language classroom. In this paper, I present an account of the language classroom that captures the complexity,…
Descriptors: Computer Assisted Instruction, Second Language Learning, Social Systems, Systems Approach
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Beaven, Tita, Ed.; Rosell-Aguilar, Fernando, Ed. – Research-publishing.net, 2021
The Innovative Language Pedagogy Report presents new and emerging approaches to language teaching, learning, and assessment in school, further education, and higher education settings. Researchers and practitioners provide 22 research-informed, short articles on their chosen pedagogy, with examples and resources. The report is jargon-free, written…
Descriptors: Instructional Innovation, Second Language Learning, Second Language Instruction, Teaching Methods
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Alsyouf, Amjad – Research-publishing.net, 2020
Creative writing can be both an effective and attractive English learning activity at university departments where students speak English as a Second Language (ESL). Language skill courses might not be always effective enough in improving learners' communicative skills and motivating them to learn, particularly when adopting old style…
Descriptors: Creative Writing, Poetry, Second Language Instruction, Second Language Learning
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Murdoch-Kitt, Kelly M.; Emans, Denielle J. – Research-publishing.net, 2021
Tangible visual thinking activities can enrich long-distance intercultural learning experiences by improving realism, respect, and equity. This occurs through the creation of boundary objects, which can be physical objects that generate shared understanding across diverse teams and disciplinary boundaries. In the case of this study, visual…
Descriptors: Visualization, Online Courses, Thinking Skills, Cultural Awareness
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Kosmas, Panagiotis – Research-publishing.net, 2021
Embodied Learning (EL) is now an emerging teaching paradigm that takes into consideration the impact of bodily movements into the learning process. This paradigm, in combination with movement-based technologies, provides strategies and methods for delivering a more engaged and interactive lesson. Following previous empirical evidence, this study…
Descriptors: Second Language Learning, Second Language Instruction, Elementary School Teachers, Learning Processes
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Black-Rotchin, Sivan; Cardoso, Walcir – Research-publishing.net, 2022
This paper introduces "FineTune," a mobile application currently in development that features a gamified version of High Variability Phonetic Training (HVPT). The aims of this paper are twofold: (1) to outline the theoretical motivation for the app's features, which includes a discussion of HVPT, gamification, and Self-Determination…
Descriptors: Computer Software, Self Determination, Telecommunications, Handheld Devices
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Hadjistassou, Stella; Louca, Petros; Joannidou, Shaunna; Molina Muñoz, Pedro Jesus – Research-publishing.net, 2021
This paper delves into the underlying phases involved in designing, developing, and deploying Augmented Reality (AR) applications and game-based scenarios that will be implemented during intercultural exchanges among students in two different academic institutions in Sweden and Cyprus. Building on principles of design-based research (Barab &…
Descriptors: Computer Simulation, Exchange Programs, Game Based Learning, Intercultural Communication
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Pérez-Nieto, Nazaret; Llop Naya, Ares – Research-publishing.net, 2022
This paper shows how Task-Based Learning (TBL) is used to equip second-year Spanish students at Cardiff University for their placements during their year abroad. We present a set of task-based projects embedded within the curriculum to enhance both (1) the competences students have to acquire throughout their degree, and (2) the skills to overcome…
Descriptors: Task Analysis, Universities, Study Abroad, Spanish
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Di Sarno-García, Sofia – Research-publishing.net, 2022
The aim of the study was to investigate whether telecollaboration is a suitable environment for the acquisition of the speech act of apologies. Participants were aerospace engineering students from the Universitat Politècnica de València (Spain) who performed six open role-plays to elicit apologies. The Control Group (CG, n=17) carried out the…
Descriptors: English for Special Purposes, Correlation, Second Language Learning, Second Language Instruction
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