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Robinson, Nick – Simulation/Games for Learning, 1984
Requirements for the games and simulations available in economics education surveyed range from simple equipment to computer facilities. Some attempts at game and simulation evaluation are summarized and criticized in general and in the context of economics education. Comments on the evolving literature on principles of game design are included.…
Descriptors: Computer Assisted Instruction, Economics Education, Educational Games, Evaluation Methods
Martin, Allan – Simulation/Games for Learning, 1988
Outlines two traditions in the field of computer simulation, one focusing upon the character of the software within the computer, the other focusing upon the exercise outside the computer which the software is supporting. Topics discussed include mathematical modeling, gaming, information retrieval, decision monitoring, and applications in…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Decision Making
Watson, Robert – Simulation/Games for Learning, 1983
Describes the computer-assisted environmental-educational game TERRA, which is designed to encourage lower-ability high school students to think at their own level about the future of their world. Based on "The Limits to Growth" (Meadows et al., 1972), the game comprises four programs: Terra Firma, Terradactyl, Inflation, and Doubles.…
Descriptors: Computer Assisted Instruction, Conservation (Environment), Conservation Education, Decision Making