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Cryer, Patricia – Simulation/Games for Learning, 1988
Uses game theory to help practitioners make decisions about educational games, simulations, or workshops whose outcomes depend to some extent on chance. Highlights include principles for making decisions involving risk; elementary laws of probability; utility theory; and principles for making decisions involving uncertainty. (eight references)…
Descriptors: Decision Making, Educational Games, Game Theory, Probability
Jones, Lesley – Simulation/Games for Learning, 1984
Describes the Food and Health Policy Game, an educational board game designed primarily for community health physicians and health education officers, to show how a food and health policy might be implemented to promote healthy diets and preventive medicine by the National Health Service. (MBR)
Descriptors: Decision Making, Dietetics, Educational Games, Health Needs
Martin, Allan – Simulation/Games for Learning, 1988
Outlines two traditions in the field of computer simulation, one focusing upon the character of the software within the computer, the other focusing upon the exercise outside the computer which the software is supporting. Topics discussed include mathematical modeling, gaming, information retrieval, decision monitoring, and applications in…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Decision Making
Dawson, Rod – Simulation/Games for Learning, 1986
Describes Checkerboard, a game-like exercise designed to teach financial awareness, control, and appraisal to managers and reinforce the principle that all people in managerial positions make decisions, all of which incur costs and generate benefits. Students are guided by discovery and discussion toward improved financial decision making. (MBR)
Descriptors: Accounting, Administrators, Decision Making, Educational Games
Wilson, Tim – Simulation/Games for Learning, 1986
Describes the methodology adopted in the creation of one of a variety of games created for use in specific business courses at Leeds Polytechnic Business School (England), including constraints under which it was constructed, its initial implementation, and its established use. The game focused on pricing decisions in a retail establishment. (MBR)
Descriptors: Business Administration Education, Case Studies, Decision Making, Educational Games
Watson, Robert – Simulation/Games for Learning, 1983
Describes the computer-assisted environmental-educational game TERRA, which is designed to encourage lower-ability high school students to think at their own level about the future of their world. Based on "The Limits to Growth" (Meadows et al., 1972), the game comprises four programs: Terra Firma, Terradactyl, Inflation, and Doubles.…
Descriptors: Computer Assisted Instruction, Conservation (Environment), Conservation Education, Decision Making
Designing an Educational Game, Simulation or Workshop: A "Course and Curriculum" Design Perspective.
Cryer, Patricia – Simulation/Games for Learning, 1987
Discusses the nature and sequencing of decisions involved in designing a game, simulation, or workshop from the theoretical perspective of course and curriculum design. A model for design is presented that incorporates objectives, teaching/learning methods, content, and assessment/evaluation, and other models are also discussed. (Author/LRW)
Descriptors: Content Analysis, Curriculum Design, Decision Making, Educational Games