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Simulation/Games for Learning | 4 |
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Journal Articles | 4 |
Reports - Descriptive | 4 |
Opinion Papers | 2 |
Guides - Non-Classroom | 1 |
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Practitioners | 3 |
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Zambia | 1 |
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Pearson, Margot; Smith, David – Simulation/Games for Learning, 1986
Considers nature of debriefing, its central importance in experience-based learning, and its relationship to briefing, as well as debriefing's purposes, their relationship to different types of knowledge being processed, and various ways to organize the process. Suggestions to make the debriefing experience more effective are presented. (MBR)
Descriptors: Definitions, Educational Games, Experiential Learning, Instructional Effectiveness
Dawson, Rod – Simulation/Games for Learning, 1986
Describes Checkerboard, a game-like exercise designed to teach financial awareness, control, and appraisal to managers and reinforce the principle that all people in managerial positions make decisions, all of which incur costs and generate benefits. Students are guided by discovery and discussion toward improved financial decision making. (MBR)
Descriptors: Accounting, Administrators, Decision Making, Educational Games
Dall, Frank – Simulation/Games for Learning, 1984
Discusses training needs of agricultural students and the process, activities, and resources utilized by a simulation game designed to encourage development of appropriate conflict resolution and communications skills and to create awareness of agricultural extension needs. Summarizes results of field test evaluation of VILLAGE and deficiencies in…
Descriptors: Agricultural Education, Agricultural Skills, Communication Skills, Developing Nations
Marshall, Stewart; And Others – Simulation/Games for Learning, 1982
Argues that simulation and gaming techniques could provide an ideal vehicle for overcoming the failure of most communication skills courses to motivate science students and to achieve their educational objectives. Two simulation exercises developed for teaching communication skills to science students are described. Two figures accompany the text.…
Descriptors: College Students, Communication Skills, Course Evaluation, Educational Games