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Palmunen, Lauri-Matti; Pelto, Elina; Paalumäki, Anni; Lainema, Timo – Simulation & Gaming, 2013
Studies on students' perceptions of learning in business simulations often suggest that students like simulations and view them more positively than both lectures and case discussions. However, research on the actual learning outcomes deriving from participating in business simulations still needs to be pursued. Consequently, the purpose of this…
Descriptors: Case Studies, Business Administration Education, Cognitive Processes, Pretests Posttests
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Islas Sedano, Carolina; Leendertz, Verona; Vinni, Mikko; Sutinen, Erkki; Ellis, Suria – Simulation & Gaming, 2013
A Hypercontextualized Game (HCG) is a locally designed game that supports its players in gathering context-specific information and in-depth understanding and knowledge regarding the context of a site. LIEKSAMYST, an exciting mobile application, with which visitors can play various games based on stories, was originally developed for the open-air…
Descriptors: Games, Design, Telecommunications, Handheld Devices
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Mailles, Stephanie; Batatia, Hadj – Simulation & Gaming, 1998
Describes use of a computerized simulation to study prediction in a complex environment (i.e., bus traffic control). Nature of the task, presentation method, number of repetitions, and length of time taken for prediction were measured. Prediction was significantly affected by all factors except number of repetitions. No learning effect was…
Descriptors: Cognitive Processes, Computer Oriented Programs, Computer Simulation, Prediction
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Millians, David – Simulation & Gaming, 1999
Describes the age-related developmental issues that typically confront teachers and writers in developing and implementing educational simulation/games. Examines physical, personal and social, language, and cognitive factors. Discusses the steps taken in creating a 16-week simulation for 10- and 11-year olds. Provides a source list of games and…
Descriptors: Adolescents, Cognitive Processes, Computer Games, Computer Simulation