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Analyzing Conflict Dynamics with the Aid of an Interactive Microworld Simulator of a Fishing Dispute
Kuperman, Ranan D. – Simulation & Gaming, 2010
This article presents findings from a research project that uses an interactive simulator of an imaginary fishing dispute. Subjects operating the simulator play the role of a state leader, while the computer program controls the behavior of a contending state as well as provides all the environmental data associated with the conflict. The…
Descriptors: Computer Simulation, Conflict, Role Playing, Decision Making
Lawson, Larry L.; Lawson, Catherine L. – Simulation & Gaming, 2010
Experimental research in business and economics has exploded in recent years in both laboratory and field settings. The generality of findings from field experiments is limited by the specificity of the experimental environment. Laboratory studies, on the other hand, are criticized for being devoid of the contextual cues that may indicate to…
Descriptors: Video Games, Computer Simulation, Experiments, Research Methodology
Kopainsky, Birgit; Pedercini, Matteo; Davidsen, Pal I.; Alessi, Stephen M. – Simulation & Gaming, 2010
Simulation models provide decision support to long-term planning processes. The Bergen Learning Environment for National Development (BLEND) is a game based on a simplified version of Millennium Institute's Threshold 21 model (T21) that sensitizes policy makers in sub-Saharan African nations to the need for simulation-based decision support. The…
Descriptors: Behavior Patterns, Academic Achievement, Models, Computer Simulation
Garson, G. David – Simulation & Gaming, 2009
After years at the periphery of the social sciences, simulation is now emerging as an important and widely used tool for understanding social phenomena. Through simulation, researchers can identify causal effects, specify critical parameter estimates, and clarify the state of the art with respect to what is understood about how processes evolve…
Descriptors: Computer Simulation, Social Sciences, Models, Decision Making

Feeley, Thomas H.; Tutzauer, Frank; Young, Melissa J.; Rosenfeld, Heather L. – Simulation & Gaming, 1997
The Prisoner's Dilemma (PD) game demonstrates how cooperative or competitive choices influence decision making between two people or groups. A study of 48 college students tested an infinite-choice, continuous-time version of the PD. Results indicated that oscillatory cooperation was the predominant over-time behavior, that players matched…
Descriptors: Behavior, Competition, Computer Simulation, Cooperation

Ramnarayan, S.; And Others – Simulation & Gaming, 1997
Analyzes how 20 groups of management specialists in charge of a computer-simulated company behaved when confronted with complex problems that arose. Difficulties stemmed from an incorrect use of available knowledge, a tendency to avoid risks and reduce uncertainty, and a motivational process which sheltered the subjective sense of competence. (AEF)
Descriptors: Administrator Behavior, Administrator Effectiveness, Computer Simulation, Decision Making

Gosen, Jerry; Washbush, John – Simulation & Gaming, 1999
Describes and contrasts the two authors' teaching styles. Proposes dimensions on which simulation teaching style and game administration design might vary. Argues that teaching style and game design have a considerable impact on learning-related outcomes from simulation. Recommends that the relationship between teacher/administrator behaviors,…
Descriptors: Computer Simulation, Decision Making, Educational Games, Educational Research

Barlas, Yaman; Diker, Vedat Guclu – Simulation & Gaming, 2000
Presents an interactive simulation model on which the academic aspects of university management can be analyzed and alternative management strategies tested. Focuses specifically on long-term, dynamic, strategic management problems and yields performance measures about the fundamental activities in a university that can support strategic…
Descriptors: College Administration, Computer Assisted Instruction, Computer Simulation, Decision Making

Warren, James R.; And Others – Simulation & Gaming, 1997
Discusses how simulation technology for the analysis of information systems (IS) supports human decision making. Examines online help and knowledge-based support, graphics, and visual interactive simulation (VIS) and animation. Concludes that there are opportunities to improve the decision support role of simulation technology in IS with enhanced…
Descriptors: Animation, Computer Graphics, Computer Interfaces, Computer Simulation
Strohschneider, Stefan; Gerdes, Jurgen – Simulation & Gaming, 2004
Emergency management training programs have been developed mostly for trainees from high-risk environments such as aviation or the chemical industry. This article describes a training program for staff members from low-risk environments such as hospitals or hotels, where the awareness of potential dangers is usually low and emergency plans are…
Descriptors: Computer Simulation, Hospitals, Administrative Organization, Training Methods
Dugdale, Julie; Pallamin, Nico; Pavard, Bernard – Simulation & Gaming, 2006
Training firefighters is a difficult process in which emotions and nonverbal behaviors play an important role. The authors have developed a mixed reality environment for training a small group of firefighters, which takes into account these aspects. The assessment of the environment was made up of three phases: assessing the virtual agents to…
Descriptors: Foreign Countries, Decision Making, Training Methods, Experiential Learning