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Simulation & Gaming | 4 |
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Journal Articles | 4 |
Reports - Descriptive | 4 |
Opinion Papers | 1 |
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Jordan, Geoff – Simulation & Gaming, 1992
Examines how computer-based simulations can best be exploited for computer-assisted language learning. Three learning environments are discussed: (1) the classroom, (2) a computer lab, and (3) self-access. Various types of computer-based simulations are described, including sports, adventure games, management of resources, and branching stories.…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Computer Software

Klabbers, Jan H. G. – Simulation & Gaming, 2000
Discusses systems dynamics (SD) and considers the types of learning environments that can be designed on the basis of SD models. Highlights include social systems theory; classical systems theory and autopoietic systems theory; models of social systems; computer-based learning environments; simulation modes; and participative design of interactive…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Educational Environment

Yeo, Gee Kin; Tan, Seng Teen – Simulation & Gaming, 1999
Describes work at the National University of Singapore on the Internet in expanding a simulation game used in supporting a course in decision technology. Topics include decision support systems, multilingual support for cross-cultural decision studies, process support in a World Wide Web-enhanced multiuser domain (MUD) learning environment, and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cross Cultural Studies, Decision Making Skills

Morgan, Konrad – Simulation & Gaming, 2000
Reviews some of the cross-cultural factors that should be considered in the design of interactive learning environments such as computer simulations and games. Highlights include cross-cultural differences in learning and the use of technology; cross-cultural attitudes toward technology; computer anxiety; and a methodology for culture-centered…
Descriptors: Computer Anxiety, Computer Attitudes, Computer Games, Computer Simulation