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Garson, G. David – Simulation & Gaming, 2009
After years at the periphery of the social sciences, simulation is now emerging as an important and widely used tool for understanding social phenomena. Through simulation, researchers can identify causal effects, specify critical parameter estimates, and clarify the state of the art with respect to what is understood about how processes evolve…
Descriptors: Computer Simulation, Social Sciences, Models, Decision Making
Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games

Groessler, Andreas; Maier, Frank H.; Milling, Peter M. – Simulation & Gaming, 2000
Discussion of computer-based simulations for business focuses on adding transparency through system dynamics techniques. Describes an experiment that evaluated the relevance and the effects of providing structural transparency to users of business simulators and suggests further research. (Contains 51 references.) (LRW)
Descriptors: Computer Simulation, Evaluation Methods, Research Needs
Borodzicz, Edward P. – Simulation & Gaming, 2004
Simulations currently play a key role in facilitating competency training for incident commanders of the emergency services. The article briefly reviews current practice in incident command training and considers the effectiveness of simulation usage and practice for crisis management more generally.
Descriptors: Computer Simulation, Crisis Management, Emergency Programs, Evaluation Methods

Nehring, Wendy M.; Ellis, Wayne E.; Lashley, Felissa R. – Simulation & Gaming, 2001
Describes the human patient simulator and discusses the value of this technology for undergraduate and graduate nursing education, research, and evaluation. Highlights include an example of the use of the simulator; critical incident nursing management as a framework for instruction using the simulator; and administrative considerations. (LRW)
Descriptors: Administration, Computer Simulation, Critical Incidents Method, Evaluation Methods

McKenna, Richard J. – Simulation & Gaming, 1991
Reports results of surveys of faculty and students in Australian universities that were conducted to examine the use of computerized business simulations. Factors influencing the adoption of simulations are discussed, the effectiveness of various teaching methods are examined, evaluation of courses and simulations are described, and further…
Descriptors: Adoption (Ideas), Business Administration Education, Computer Simulation, Course Evaluation
Dugdale, Julie; Pallamin, Nico; Pavard, Bernard – Simulation & Gaming, 2006
Training firefighters is a difficult process in which emotions and nonverbal behaviors play an important role. The authors have developed a mixed reality environment for training a small group of firefighters, which takes into account these aspects. The assessment of the environment was made up of three phases: assessing the virtual agents to…
Descriptors: Foreign Countries, Decision Making, Training Methods, Experiential Learning

Whitehill, Betty V.; McDonald, Barbara A. – Simulation & Gaming, 1993
Describes a study that investigated the effect of motivational variables on task persistence and performance in Navy technical training by giving students problems in a self-paced computer simulation game or drill with variable or fixed payoff points. Student responses to an evaluation questionnaire are discussed. (14 references) (LRW)
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Games, Computer Simulation
Blasi, Laura; Alfonso, Berta – Simulation & Gaming, 2006
Building and evaluating artifacts specifically for K-12 education, technologists committed to design sciences are needed along with an approach to evaluation increasing the systemic transfer from research and development into school settings. The authors describe THE VIRTUAL LAB scanning electronic microscope simulation, including (a) its…
Descriptors: Research and Development, Formative Evaluation, Science Laboratories, Qualitative Research