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Lynch, Martin A.; Tunstall, Richard J. – Simulation & Gaming, 2008
A growing body of evidence suggests that relevant, well-designed simulations can make a valuable contribution to students' experiences in training and education and go some way toward meeting the expectations of students who have grown up with immersive, computer-mediated games. Within universities, many barriers exist that may prevent the…
Descriptors: Creativity, Educational Philosophy, Partnerships in Education, Educational Games
Peer reviewedStasz, Clarice Stoll – Simulation & Gaming, 1995
Describes the origination of the journal, "Simulation & Games" as an outgrowth of the Academic Games Project at Johns Hopkins University in the late 1960s. The Project developed simulation games, pretested them, performed teacher training, and compared the effects with traditional pedagogy. Discusses the planning and implementation…
Descriptors: Computer Games, Computer Simulation, Interdisciplinary Approach, Nontraditional Education
Peer reviewedClark, Robert A.; Gjerde, Kathy A. Paulson; Skinner, Deborah – Simulation & Gaming, 2003
Examines implications of specific subject matter intervention by faculty members in economics and marketing on the choices made by students and the consequences of those choices in an online finance simulation. Findings, although mixed, suggest that interdisciplinary intervention in an online finance simulation has the potential to improve the…
Descriptors: Business Education, Computer Assisted Instruction, Computer Simulation, Cooperative Programs

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