Descriptor
| Collective Bargaining | 1 |
| Communication (Thought… | 1 |
| Computer Simulation | 1 |
| Contracts | 1 |
| Difficulty Level | 1 |
| Expertise | 1 |
| Fees | 1 |
| Foreign Countries | 1 |
| Games | 1 |
| International Trade | 1 |
| Knowledge Level | 1 |
| More ▼ | |
Source
| Simulation & Gaming | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Descriptive | 1 |
Education Level
| Adult Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Germany | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Schilling, Martin S.; Mulford, Matthew A.; Geiger, Ingmar R. – Simulation & Gaming, 2006
In this article, the authors introduce a new feature to model the collective bargaining process: a two-level game setting with direct learner-expert interaction. In the simulation ZUG UM ZUG 2015, participants form union and management negotiation teams to negotiate with each other (first level) and with a management or union "tariff…
Descriptors: Foreign Countries, Collective Bargaining, Unions, Contracts

Peer reviewed
Direct link
