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Showing 1 to 15 of 260 results Save | Export
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Janda, Kenneth – Simulation & Gaming, 2011
Research on international relations at Northwestern University in the 1960s and 1970s revolved around Harold Guetzkow's pioneering work on the simulation of international processes. As a beginning faculty member, I benefited from the insights and excitement of that special time and place. As a participant in one of his events, I experienced the…
Descriptors: International Relations, Computer Simulation, Simulation, Professional Recognition
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Alger, Chadwick F. – Simulation & Gaming, 2011
During our 14 years together at Northwestern University, Harold Guetzkow was at the same time my colleague, creative teacher, and helpful personal friend. I used his simulation in my undergraduate courses. His research and personal suggestions provided creative insights for my research at UN Headquarters. He provided younger colleagues with…
Descriptors: Computer Simulation, Simulation, Professional Recognition, Intellectual History
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Kikkawa, Toshiko; Crookall, David – Simulation & Gaming, 2011
This issue of S&G is devoted to people--to the gamers who have made and are making the exciting discipline of simulation gaming possible. All disciplines that hope for a bright future must record their origins and development. This is particularity the case for a field as fuzzy and interdisciplinary as simulation/gaming. The symposium dedicated to…
Descriptors: Conferences (Gatherings), Autobiographies, Simulation, Computer Simulation
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Chadwick, Richard W. – Simulation & Gaming, 2011
Harold Guetzkow's guidance of research on foreign policy decision making was driven by a core concern: the avoidance of nuclear war and preservation of peace. He aimed to do this by supporting the creation and distribution of new knowledge through experiments aimed at simulating the processes and conditions hypothesized to influence such…
Descriptors: Research Assistants, International Relations, Foreign Policy, Mentors
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Druckman, James N. – Simulation & Gaming, 2011
Harold Guetzkow displayed great determination and a remarkable ability to push boundaries. In this article, I describe how these features have had an impact across generations, both in the social sciences and at Northwestern University. In so doing, I touch on the development of experiments in political science and the rise of political psychology.
Descriptors: Professional Recognition, Educational Experiments, Political Science, Simulation
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Wiggins, Bradley E. – Simulation & Gaming, 2012
The growing need for intercultural literacy in an increasingly interconnected and computer-mediated world contrasts with the dearth of investigation in best practices when designing simulations aimed at improving intercultural communication. Synthetic cultures inspired by real-world cultural traits, problem-based learning, and a social…
Descriptors: Electronic Learning, Constructivism (Learning), Intercultural Communication, Cultural Traits
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Brynen, Rex; Milante, Gary – Simulation & Gaming, 2013
Simulations and games can offer valuable insight into the management of conflict and the achievement of peace. This special symposium issue of "Simulation & Gaming" examines several such approaches, used in both educational settings and to prepare practitioners to deal with the concrete challenges of peacebuilding. In the introduction, the authors…
Descriptors: Peace, Conflict Resolution, Vignettes, Simulation
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Dormans, Joris – Simulation & Gaming, 2011
Realism remains a prominent topic in game design and industry research; yet, a strong academic case can be made that games are anything, but realistic. This article frames realism in games in semiotic terms as iconic simulation and argues that games can gain expressiveness when they move beyond the current focus on iconic simulation. In parallel…
Descriptors: Realism, Decision Making, Natural Language Processing, Simulation
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Powers, Richard B.; Kirkpatrick, Kat – Simulation & Gaming, 2013
Playing With Conflict is a weekend course for graduate students in Portland State University's Conflict Resolution program and undergraduates in all majors. Students participate in simulations, games, and experiential exercises to learn and practice conflict resolution skills. Graduate students create a guided role-play of a conflict. In addition…
Descriptors: Majors (Students), Conflict, Graduate Students, Conflict Resolution
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Cannon, Hugh M.; Cannon, James N.; Schwaiger, Manfred – Simulation & Gaming, 2010
Notwithstanding the emerging prominence of customer lifetime value (CLV) and customer equity (CE) in the marketing literature during the past decade, virtually nothing has been done to address these concepts in the literature on simulation and gaming. This article addresses the failing, discussing the nature of CLV and CE and demonstrating how…
Descriptors: Marketing, Simulation, Games, Business Administration
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Martin, Andrew – Simulation & Gaming, 2010
It is normal practice today for organizations to store large quantities of records of related information as computer-based files or databases. Purposeful information is retrieved by performing queries on the data sets. The purpose of DATABASE MANAGER is to communicate to students the method by which the computer performs these queries. This…
Descriptors: Databases, Information Retrieval, Simulation, Learning Activities
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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
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Palmunen, Lauri-Matti; Pelto, Elina; Paalumäki, Anni; Lainema, Timo – Simulation & Gaming, 2013
Studies on students' perceptions of learning in business simulations often suggest that students like simulations and view them more positively than both lectures and case discussions. However, research on the actual learning outcomes deriving from participating in business simulations still needs to be pursued. Consequently, the purpose of this…
Descriptors: Case Studies, Business Administration Education, Cognitive Processes, Pretests Posttests
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Enfield, Jacob; Myers, Rodney D.; Lara, Miguel; Frick, Theodore W. – Simulation & Gaming, 2012
Educators increasingly view the high level of engagement and experiential learning offered by games as a means to promote learning. However, as with any designed learning experience, player experiences should provide an accurate representation of content to be learned. In this study, the authors investigated the DIFFUSION SIMULATION GAME (DSG) to…
Descriptors: Innovation, Experiential Learning, Data Analysis, Learning Experience
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Cherryholmes, Cleo H. – Simulation & Gaming, 2011
This article describes some of the highlights of the author's work with Harold Guetzkow while he was a doctoral student in political science at Northwestern University in the mid-1960s. Harold was a model of professionalism and the author had the great opportunity to learn about the profession during their publication of the "Inter-Nation…
Descriptors: Political Science, Doctoral Programs, Simulation, Rhetoric
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