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Parasuraman, A. – Simulation and Games, 1981
Takes a critical look at past evaluation efforts on business simulation games and suggests some concrete guidelines for meaningful evaluation of such games in the future. Thirteen references are appended. (Author/LLS)
Descriptors: Business Administration Education, Evaluation, Games, Simulation
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Zernik, Wolfgang – Simulation and Games, 1988
Description of management games continues a previous article's discussion of how mathematical modeling and microeconomic concepts can be used by players. Highlights include an initial condition simulating a profit-maximizing monopoly; simulating the transition from monopoly to oligopoly; and how mathematical properties of the model affect final…
Descriptors: Management Games, Mathematical Concepts, Mathematical Models, Simulation
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Duke, Richard D. – Simulation and Games, 1980
Presents nine steps for game design, and discusses why particular formats were used in the design of five games: CONRAIL Railroad Deregulation, Montauk Exercise, Geothermal Energy, Simulated Nutrition System, and Human Settlement. (CMV)
Descriptors: Design, Educational Games, Game Theory, Guidelines
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Duke, Richard D. – Simulation and Games, 1980
Presents a nine-step process for designing simulation games for use by real-world clients in actual policymaking situations. For example, this design model could be used to produce a game for railroad company executives needing to explore the probable impact of railroad deregulation on its operation. (LLS)
Descriptors: Design, Educational Games, Management Games, Models
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Smit, Peter H. – Simulation and Games, 1982
Examines the use of simulation gaming as a research tool in the early assessment of proposed planning procedures in urban renewal projects. About one-half of the citations in the 36-item bibliography are in Dutch; the remainder are in English. (Author/JJD)
Descriptors: Evaluation Methods, Research Needs, Research Tools, Simulation
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Kryukov, M. M.; Kryukova, L. I. – Simulation and Games, 1986
Describes the basis for a simulation game classification based on the game image, which is created against a foundation of events that occur during the course of the game. Three characteristics of the game image--reflection of reality, dialog, and motivation--are defined, and game dialog types are discussed in detail. (MBR)
Descriptors: Classification, Dialogs (Language), Educational Games, Influences
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Greenblat, Cathy Stein – Simulation and Games, 1980
Recommends that group dynamics factors in simulation and gaming be given more consideration, and suggests some possible applications of knowledge in group dynamics when designing and using games. (CMV)
Descriptors: Attitude Change, Design, Educational Games, Group Dynamics
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Pettegrew, Loyd S. – Simulation and Games, 1979
Explores many facets of paradoxical communication in interpersonal encounters; and presents a structured interpersonal exercise which provides students with experiential learning in how to identify and deal effectively with many subtle manifestations of paradoxical communication. (Author/CMV)
Descriptors: Communication (Thought Transfer), Educational Games, Experiential Learning, Interpersonal Relationship
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Tafoya, Dennis W. – Simulation and Games, 1979
Describes a simulation exercise designed to illustrate the effects of incentives on individual and group behavior. Examination of game-generated data suggests that the schemes affect both individual and group behavior. (Author/CMV)
Descriptors: Educational Games, Experiential Learning, Group Dynamics, Incentives
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Duke, Richard D.; Kemeny, Nicole K. – Simulation and Games, 1989
Reviews the evolution of the journal "Simulation and Games" and examines the various topics addressed by contributors over the past 20 years. A history of gaming and simulation is given, and the results of a content analysis of all articles are provided. (LRW)
Descriptors: Content Analysis, Futures (of Society), Games, Scholarly Journals
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Best, John B. – Simulation and Games, 1978
Presents the results of a manual simulation, which consisted of a simple world model with several feedback loops, to emphasize the particular difficulty of the results of interpreting computer simulations using similar techniques. (CMV)
Descriptors: Cybernetics, Evaluation Methods, Feedback, Game Theory
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Jackson, M. W. – Simulation and Games, 1979
Examines the effects of two simulations employed for various teaching purposes in a tertiary education institution. Results indicated that the simulations had little effect on student attitudes and cognitions. (CMV)
Descriptors: Educational Research, Higher Education, Simulation, Sociology
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Gohring, Ralph J. – Simulation and Games, 1979
A case study describing the process involved in publishing a personally developed simulation game including finding a publisher, obtaining a copyright, negotiating the contract, controlling front-end costs, marketing the product, and receiving feedback from users. (CMV)
Descriptors: Copyrights, Costs, Educational Games, Feedback
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Reither, Franz – Simulation and Games, 1981
Describes an experiment which used a computer simulation program to demonstrate that there are characteristic differences between experts and novices when they have to solve problems in complex situations. Tables of data and a list of six references are included. (LLS)
Descriptors: Cognitive Processes, Computer Oriented Programs, Consultants, Developing Nations
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Becker, Henk A. – Simulation and Games, 1980
Describes the historical and international development of simulation and gaming in terms of simulation as analytical models, and games as communicative models; and forecasts possible futures of simulation and gaming. (CMV)
Descriptors: Communication (Thought Transfer), Futures (of Society), Game Theory, History
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