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Kryukov, M. M.; Kryukova, L. I. – Simulation and Games, 1986
Describes the basis for a simulation game classification based on the game image, which is created against a foundation of events that occur during the course of the game. Three characteristics of the game image--reflection of reality, dialog, and motivation--are defined, and game dialog types are discussed in detail. (MBR)
Descriptors: Classification, Dialogs (Language), Educational Games, Influences
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Ruben, Brent D. – Simulation and Games, 1977
A generic model of experiential instructional methods is presented illustrating (1) forms of these activities and their interrelationships; (2) a classification scheme for examining their components and interrelationships; (3) relationships between structures and outcomes; and (4) methods for matching instructional methods and objectives. (MJB)
Descriptors: Classification, Educational Objectives, Experiential Learning, Instructional Design
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Cunningham, J. Barton – Simulation and Games, 1984
Clarifies appropriateness of certain simulation approaches by distinguishing between different types of simulations--experimental, predictive, evaluative, and educational--on the basis of purpose, assumptions, procedures, and criteria for evaluating. The kinds of questions each type best responds to are discussed. (65 references) (MBR)
Descriptors: Classification, Comparative Analysis, Design Requirements, Educational Games
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Stanislaw, Harold – Simulation and Games, 1986
Provides a framework for understanding the concept of validity and how it applies to simulation research. Extant tests of validity are discussed in terms of this framework, and a general schema for testing validity is proposed. (MBR)
Descriptors: Classification, Computer Simulation, Computer Software, Definitions
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Klabbers, Jan H. G. – Simulation and Games, 1985
Links forecasting and planning with policymaking in social and societal systems and presents a planning and forecasting methods taxonomy which combines with policymaking and interactive simulation as an inquiry method for planning. A case study of university manpower development illustrating interactive simulation/gaming and its potentials for…
Descriptors: Case Studies, Classification, Computer Simulation, Decision Making