Descriptor
| Computer Programs | 4 |
| Game Theory | 4 |
| Simulation | 4 |
| Group Behavior | 2 |
| Adoption (Ideas) | 1 |
| Attitude Change | 1 |
| Bibliographies | 1 |
| College Faculty | 1 |
| Communication (Thought… | 1 |
| Computer Science | 1 |
| Data Analysis | 1 |
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| Simulation and Games | 4 |
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Peer reviewedNagelberg, Mark; Little, Dennis L. – Simulation and Games, 1970
Descriptors: Bibliographies, Computer Programs, Game Theory, Simulation
Peer reviewedHare, A. Paul – Simulation and Games, 1970
Descriptors: Computer Programs, Computer Science, Game Theory, Group Behavior
Peer reviewedCoplin, William D. – Simulation and Games, 1970
Descriptors: Computer Programs, Data Analysis, Experimental Programs, Game Theory
Peer reviewedRubin, Herbert J. – Simulation and Games, 1978
PARADIGM is a large-scale stochastic computer simulation of the flow of competing ideas through evolving groups. It is used to examine how different message characteristics influence the speed with which one idea overtakes another in popularity. PARADIGM is discussed in the context of changing ideas in an academic department. (CMV)
Descriptors: Adoption (Ideas), Attitude Change, College Faculty, Communication (Thought Transfer)


