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Simulation and Games | 33 |
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Olson, Sherry H.; And Others – Simulation and Games, 1973
By using CITY MODEL, a computer simulation of an urban environment, an undergraduate class can study, simultaneously, aspects of the urban system itself, the art of computer simulation, and the very general problem of "modeling" social systems. (Authors/JA)
Descriptors: Computer Assisted Instruction, Computers, Decision Making, Simulation

McCluskey, Michael R. – Simulation and Games, 1973
Descriptors: Conceptual Schemes, Decision Making, Educational Innovation, Educational Media

Eliason, Alan L. – Simulation and Games, 1973
Descriptors: Business Education, Decision Making, Game Theory, Management Games

Francis, Wayne L. – Simulation and Games, 1970
Descriptors: Committees, Computer Programs, Decision Making, Simulation

Smith, Robert B. – Simulation and Games, 1970
Descriptors: Computer Programs, Decision Making, International Relations, Policy Formation

Lindblad, Sverker – Simulation and Games, 1973
This paper describes a study which compared the effects of teaching guidance with and without a simulation experience. (JA)
Descriptors: Career Choice, Decision Making, Elementary Education, Guidance

Goodwin, Harold; Andes, John O. – Simulation and Games, 1973
Descriptors: Academic Achievement, Administration, Administrative Change, Decision Making

Duke, Richard D. – Simulation and Games, 1982
Discusses the problem of developing a comprehensive self-image to guide policy decisions in institutional management. Six characteristics of the problem are given, together with seven traditional organizational responses. Gaming/simulation is proposed as a solution, and an example of a case study simulation is included. (JJD)
Descriptors: Administrative Policy, Business Administration, Case Studies, Computer Oriented Programs

Fennessey, James; Horiuchi, Shiro – Simulation and Games, 1979
According to this study, it is feasible to use groups of teachers as means of developing diagnoses and assessments about concrete aspects of school situations. The pooling of judgments allows capitalization on teachers' collective professional wisdom while neutralizing individual idiosyncrasies. (Author/CMV)
Descriptors: Decision Making, Educational Research, Feasibility Studies, Measurement Instruments

Craig, C. Samuel; Brown, Lawrence A. – Simulation and Games, 1978
A game that simulates stages in the innovation diffusion process and allows research into the spatial and temporal spread of innovations is reported. The characteristis of player decision-making and factors underlying variation in the spatial patterning of diffusion are also discussed.
Descriptors: Computer Assisted Instruction, Decision Making, Diffusion, Man Machine Systems

Muhs, William F.; Justis, Robert T. – Simulation and Games, 1981
Describes two studies conducted to test the hypotheses that groups would make more risky decisions than individuals when insignificant consequences were present, and that groups would make more conservative decisions than individuals when significant consequences were present. Twenty references are listed. (LLS)
Descriptors: Business Administration Education, Decision Making, Group Dynamics, Higher Education

VanSickle, Ronald L. – Simulation and Games, 1978
Presents ten propositions for increasing the likelihood that simulation game participants will learn to make more adequate decisions as a result of game play. (CMV)
Descriptors: Concept Formation, Decision Making, Educational Games, Educational Principles

Watson, Hugh J. – Simulation and Games, 1978
Simulation continues to be a very popular management-science method of analysis, and users report favorably on the results. Although applications can be found in all functional areas, its use is most common in finance and production. FORTRAN continues to dominate the programing languages used for simulation modeling. (Author/CMV)
Descriptors: Decision Making, Management Systems, Operations Research, Programing Languages

Lederman, Linda Costigan; Ruben, Brent D. – Simulation and Games, 1978
Discussion of issues focuses on a bahavioral paradigm; the design of games and simulations consonant with the framework of that paradigm; and the simulation, Interact II, designed especially to operationalize that perspective. (CMV)
Descriptors: Communications, Decision Making, Evaluation Criteria, Game Theory

Funke, Joachim – Simulation and Games, 1988
Reviews current research topics relating to computer simulations in German-speaking countries that emphasize problem solving and decision making. Topics discussed include the number of independent variables; studies that focus on personality characteristics; studies that focus on situational characteristics; and suggestions for further research…
Descriptors: Computer Simulation, Decision Making, Foreign Countries, Personality Traits