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Educational Research | 14 |
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Simulation and Games | 14 |
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Williams, Robert H. | 2 |
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Brand, Charles F. | 1 |
Diehl, B. J. | 1 |
Fennessey, James | 1 |
Freestone, Colin | 1 |
Horiuchi, Shiro | 1 |
Jackson, M. W. | 1 |
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Jackson, M. W. – Simulation and Games, 1979
Examines the effects of two simulations employed for various teaching purposes in a tertiary education institution. Results indicated that the simulations had little effect on student attitudes and cognitions. (CMV)
Descriptors: Educational Research, Higher Education, Simulation, Sociology

Biggs, William D. – Simulation and Games, 1978
The general management simulation game, Tempomatic IV is used in a comparison of ranking and relational performance evaluation procedures. Results indicate that the relational approach has clear advantages over ranking approaches, especially in generating more useful information. Also, reliance on mechanically generated scores can lead to…
Descriptors: Algorithms, Educational Research, Evaluation Criteria, Evaluation Methods

Noesjirwan, Jennifer; Freestone, Colin – Simulation and Games, 1979
Presents a simulation game used to verify the theory that culture shock in the form of confusion, hostility, and anxiety occurs when interpersonal communication between interactors from different cultures breaks down. (CMV)
Descriptors: Communication Problems, Cross Cultural Studies, Culture Conflict, Educational Games

Williams, Robert H. – Simulation and Games, 1980
Three groups of 109 undergraduates evidenced attitude shifts from participation to simulation games which were structured in accordance with either the cognitive dissonance or incentive models of attitude change. Identification was suggested as an extra factor influencing attitude change. (CMV)
Descriptors: Attitude Change, Change Strategies, Educational Games, Educational Research

Fennessey, James; Horiuchi, Shiro – Simulation and Games, 1979
According to this study, it is feasible to use groups of teachers as means of developing diagnoses and assessments about concrete aspects of school situations. The pooling of judgments allows capitalization on teachers' collective professional wisdom while neutralizing individual idiosyncrasies. (Author/CMV)
Descriptors: Decision Making, Educational Research, Feasibility Studies, Measurement Instruments

Allen, Layman E.; And Others – Simulation and Games, 1978
Studies the extent to which the effectiveness of instructional gaming in learning specific mathematical ideas can be increased by incorporating devices that channel learners' attention upon those ideas. In particular, the effect of channeling attention by changing the method of scoring is explored. (Author/CMV)
Descriptors: Achievement Gains, Educational Games, Educational Research, Game Theory

Brand, Charles F. – Simulation and Games, 1980
Study examined the influence of 141 fifth graders of two sociometric variables, mutual selection of playing partners and membership in a cohesive group, on learning from classroom simulation games. Although cognitive learning evidence existed, no effects of sociometric grouping were apparent. (CMV)
Descriptors: Educational Games, Educational Research, Elementary Education, Grade 5

Diehl, B. J. – Simulation and Games, 1979
The current level of simulation and game (SG) research and development activity in Australia is limited compared with levels in America and England; but Australian interest in SG is rapidly increasing, especially due to the recent formation of the Australian Decision-Simulation and Educational Gaming Association. (CMV)
Descriptors: Curriculum Development, Educational Games, Educational Research, Instructional Design

Remus, William; Jenner, Steve – Simulation and Games, 1979
Comparisons were made of attitudes and behavior between single- and multiperson teams in business simulation games. Multiperson games gave rise to higher initial goals for business success, but lower individual feelings of responsibility for outcome. (CMV)
Descriptors: Comparative Analysis, Decision Making, Educational Research, Group Dynamics

Lester, James P.; Stoil, Michael J. – Simulation and Games, 1979
Examines the effect of a role-specific simulation upon student knowledge, motivation, and evaluation of the course and instructor in an undergraduate political science course. Results indicate that role-specific simulations can have a positive effect on the learning process. (Author/CMV)
Descriptors: Course Evaluation, Educational Research, Evaluation, Higher Education

Orbach, Eliezer – Simulation and Games, 1979
Using Adar's fourfold classification of students according to dominant motive for learning, it is argued that simulation games possess greater motivational power than other techniques of instruction given their ability to overcome three motivational difficulties. (CMV)
Descriptors: Achievement Need, Affiliation Need, Curiosity, Educational Games

Lucas, Henry C., Jr. – Simulation and Games, 1979
Explores different measures of performance in a complex management game and suggests how these measures can be used to motivate learning and evaluate performance. (Author)
Descriptors: Business Education, Decision Making, Educational Research, Futures (of Society)

Williams, Robert H.; And Others – Simulation and Games, 1986
Study designed to determine which version of a game developed in strict compliance with competing models of incentive and dissonance would be more effective in producing attitude change found that results were similar in the experimental groups. Similarity is attributed to sense of identification with simulation characters reported by subjects.…
Descriptors: Analysis of Variance, Attitude Change, Educational Games, Educational Research

Smith, Peter E. – Simulation and Games, 1987
Reviews research and development in media and computer based classroom simulations, emphasizing feasibility and reliability, presentation modes, and benefits. Areas of further study are highlighted, including transfer of training, degree of realism necessary, and correlation with instructional theories; specific variables for study are also…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Research, Feasibility Studies