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Simulation and Games | 16 |
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Kidder, Steven J.; Guthrie, John T. – Simulation and Games, 1972
Descriptors: Behavior Change, Games, Simulation

Kennedy, Margrit I. – Simulation and Games, 1973
Descriptors: Games, Simulation, Urban Education, Urban Planning

Chartier, Myron R. – Simulation and Games, 1972
Descriptors: Games, Learning Activities, Learning Experience, Simulation

Parasuraman, A. – Simulation and Games, 1981
Takes a critical look at past evaluation efforts on business simulation games and suggests some concrete guidelines for meaningful evaluation of such games in the future. Thirteen references are appended. (Author/LLS)
Descriptors: Business Administration Education, Evaluation, Games, Simulation

DeNike, Lee – Simulation and Games, 1976
The author identifies cognitive learning styles of subjects who derived maximum knowledge from simulation game activities. (GW)
Descriptors: Games, Learning, Performance Factors, Research Projects

Steinfatt, Thomas M. – Simulation and Games, 1973
Describes two experiments which a) investigated the effect of communication on cooperative choice during play of a Prisoner's Dilemma game under conditions of real reward and b) examined the effect of communication on a situation that simulated the type of environment that may result in a collusive crime. (JA)
Descriptors: Communication (Thought Transfer), Game Theory, Games, Rewards

France, William; McClure, John – Simulation and Games, 1972
Descriptors: Child Care, Child Caregivers, Games, Learning Activities

Wolf, Lyle P.; Laessig, Robert E. – Simulation and Games, 1973
ERG--the Energy Resources Game--is a computer based game which explores questions regarding regional energy supply and demand, such as population and economic growth goals; acceptable levels of dependence on imported energy; and acceptable levels of environmental impact. (JA)
Descriptors: Administration, Energy, Environmental Education, Game Theory

Livingston, Samuel A. – Simulation and Games, 1972
Descriptors: Games, Group Behavior, Junior High School Students, Political Attitudes

Duke, Richard D.; Kemeny, Nicole K. – Simulation and Games, 1989
Reviews the evolution of the journal "Simulation and Games" and examines the various topics addressed by contributors over the past 20 years. A history of gaming and simulation is given, and the results of a content analysis of all articles are provided. (LRW)
Descriptors: Content Analysis, Futures (of Society), Games, Scholarly Journals

Greenlaw, Paul S.; Wyman, F. Paul – Simulation and Games, 1973
Descriptors: Business Education, College Programs, Games, Management Games

Kuipers, Herman – Simulation and Games, 1983
Earlier research in Dutch deep sea fishing showed competition between skippers. Since cooperation in fleets could be a solution to economic and social problems and the industry couldn't accept this, a simulation-experiment was carried out. Although competition existed initially, skippers later tried cooperation under reward conditions. The…
Descriptors: Attitude Change, Behavior Change, Change Strategies, Cooperation

Groome, Agnes Jean – Simulation and Games, 1975
The article reports a lack of significant increase in career maturity in 11th grade students who took part in the simulation "Life Career" for one school day. (CD)
Descriptors: Career Choice, Career Education, Career Planning, Games

Laughery, K. Ronald – Simulation and Games, 1984
Presents some arguments for new training approaches to teaching people how to play games based on the literature about how humans play games, how they acquire game-playing skills, and game-playing theory. An example of the role-reversal approach to training is presented with some experimental findings regarding its effectiveness. (MBR)
Descriptors: Behavior, Epistemology, Games, Instructional Improvement

Hasell, Mary Joyce – Simulation and Games, 1987
Reviews two case studies which evaluate the use of gaming/simulation as a participatory method for including users in the design of community projects. Questionnaires and interviews are used to compare visual gaming methods with verbal discussion methods in designing an activity center for handicapped residents and a community garden project. (LRW)
Descriptors: Case Studies, Citizen Participation, Community Programs, Comparative Analysis
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