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Greenblat, Cathy Stein – Simulation and Games, 1980
Recommends that group dynamics factors in simulation and gaming be given more consideration, and suggests some possible applications of knowledge in group dynamics when designing and using games. (CMV)
Descriptors: Attitude Change, Design, Educational Games, Group Dynamics
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Tafoya, Dennis W. – Simulation and Games, 1979
Describes a simulation exercise designed to illustrate the effects of incentives on individual and group behavior. Examination of game-generated data suggests that the schemes affect both individual and group behavior. (Author/CMV)
Descriptors: Educational Games, Experiential Learning, Group Dynamics, Incentives
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Miller, Larry D. – Simulation and Games, 1979
This experiential learning activity highlights the perceptual processes that transpire between two interactants. Participants attempt to match other participants with their prime concern when interacting with someone socially for the first time. Illustrative data from a sample game are presented and discussed. (Author)
Descriptors: Educational Games, Experiential Learning, Group Dynamics, Interaction Process Analysis
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Williams, Robert H. – Simulation and Games, 1980
Three groups of 109 undergraduates evidenced attitude shifts from participation to simulation games which were structured in accordance with either the cognitive dissonance or incentive models of attitude change. Identification was suggested as an extra factor influencing attitude change. (CMV)
Descriptors: Attitude Change, Change Strategies, Educational Games, Educational Research
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Gentry, James W. – Simulation and Games, 1980
A study to determine whether a relationship existed between team size and various attitudinal and performance variables in simulation games played by undergraduate business students indicated that group size had no impact on the group's performance, but that it was strongly related to the amount of dissension in the group. (LLS)
Descriptors: Bibliographies, Business Administration Education, Educational Games, Group Dynamics
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Norton, Robert W. – Simulation and Games, 1979
This game focuses on techniques for identifying coalitions or subgroups within larger social systems; and generates a wealth of data that not only serve to dramatize social dynamics, but also can be used to identify the structure of coalitions and the degree to which particular individuals exert interpersonal influence. (Author/CMV)
Descriptors: Educational Games, Experiential Learning, Group Behavior, Group Dynamics
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Miller, Larry D. – Simulation and Games, 1978
Describes a modified values auction simulation game, reports on three levels of analysis employing actual classroom data (group, subgroup, and individual), and offers suggestions for utilizing values data in social research. (CMV)
Descriptors: Class Activities, Data Analysis, Decision Making, Educational Games
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Smith, Courtland L.; Stander, Jeffrey M. – Simulation and Games, 1981
Observation of undergraduate students in an anthropology course was used to evaluate the impacts of learning strategies, group size, and sex composition of groups on successful interaction with a computer simulation. Sixteen references are listed. (Author/LLS)
Descriptors: Anthropology, Computers, Educational Games, Evaluation
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Hsu, Enrico – Simulation and Games, 1989
Discusses the role of management games in management education. Topics discussed include role playing; computer simulation; computer games; elements of management game effectiveness; Bloom's taxonomy of learning objectives; models of the learning process; group interaction; experiential learning; and research studies on the effectiveness of…
Descriptors: Administrator Education, Computer Games, Computer Simulation, Educational Games
Peer reviewed Peer reviewed
Renaud, Lise; Stolovitch, Harold – Simulation and Games, 1988
Describes study conducted in Montreal which used simulation games to determine the effect of role play, group dynamics, behavior modeling, and training on the attitudes and behavior of five-year-old pedestrians with respect to traffic safety rules. Hypotheses tested are presented and treatments for the experimental and control groups are…
Descriptors: Attitude Measures, Behavior Modification, Childhood Attitudes, Educational Games