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Simulation | 8 |
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Computer Assisted Instruction | 3 |
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Decision Making | 2 |
Experiential Learning | 2 |
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Simulation and Games | 9 |
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Biggs, William D. | 1 |
Birnbaum, Robert | 1 |
Chartier, Myron R. | 1 |
France, William | 1 |
Hommertzheim, Donald L. | 1 |
Jones, Ken | 1 |
Liao, Thomas T. | 1 |
McClure, John | 1 |
Schuermann, Allen C. | 1 |
Slesnick, Twila | 1 |
Wynn, Martin | 1 |
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Chartier, Myron R. – Simulation and Games, 1972
Descriptors: Games, Learning Activities, Learning Experience, Simulation

France, William; McClure, John – Simulation and Games, 1972
Descriptors: Child Care, Child Caregivers, Games, Learning Activities

Wynn, Martin; And Others – Simulation and Games, 1982
Describes an educational game which combines the case study method with gaming simulation to provide surveyor students with an awareness of the complexity of land administration. (JJD)
Descriptors: Case Method (Teaching Technique), Case Studies, Educational Games, Experiential Learning

Schuermann, Allen C.; Hommertzheim, Donald L. – Simulation and Games, 1983
Describes five statistical simulation programs developed at Wichita State University--Coin Flip and Raindrop, which demonstrate the binomial, Poisson, and other related distributions; Optimal Search; QSIM; and RANDEV, a random deviate generation program. Advantages of microcomputers over mainframes and the educational uses of models are noted.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Engineering Education

Birnbaum, Robert – Simulation and Games, 1982
Identifies existing game and simulation resources that can be used by faculty in graduate programs in the field of higher education to provide students with experiential learning. Games and simulations are presented in three categories: organization and administration, budget and finance, and curriculum planning. (JJD)
Descriptors: Educational Games, Experiential Learning, Higher Education, Learning Activities

Slesnick, Twila – Simulation and Games, 1983
Describes a computer curriculum for 7- to 12-year-old children which is designed to integrate the computer into multiple subject areas and stimulate the development and sharpening of critical-thinking skills. The course is divided into eight conceptual units, each containing educational computer games or simulations and some related off-line…
Descriptors: Computer Assisted Instruction, Computer Literacy, Critical Thinking, Discovery Learning

Liao, Thomas T. – Simulation and Games, 1983
Describes the primary design criteria and the classroom activities involved in "The Yellow Light Problem," a minicourse on decision making in the secondary school Mathematics, Engineering and Science Achievement (MESA) program in California. Activities include lectures, discussions, science and math labs, computer labs, and development…
Descriptors: Class Activities, Computer Assisted Instruction, Decision Making, Instructional Systems

Biggs, William D. – Simulation and Games, 1987
Defines computerized functional business games as those focusing on decision making and integration in the areas of accounting/finance, marketing, personnel/human resources, and production/operations. Nine currently available games are reviewed and evaluated in the context of a learning model. (Author/LRW)
Descriptors: Accounting, Business, Computer Simulation, Decision Making

Jones, Ken – Simulation and Games, 1986
Clarifies definitions of simulation, game, drama, and exercise, and describes a study of 17- to 19-year-old students which was designed to determine their public speaking anxiety level after using seven classroom simulations to prepare them for the experience. Students' personal development and behavior throughout the experience are discussed.…
Descriptors: Anxiety, Behavior Change, Definitions, Foreign Countries