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Thavikulwat, Precha – Simulation and Games, 1988
Discussion of educational games that can be configured to accommodate changes in the structure of the game focuses on MANAGEMENT 500, a microcomputer-controlled prototype business simulation game. Three modes of learning that can be emphasized through a configurable simulation game are explained: learning by discovery, by perseverance, and by…
Descriptors: Business, Competition, Computer Simulation, Discovery Learning
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Smith, Courtland L.; Stander, Jeffrey M. – Simulation and Games, 1981
Observation of undergraduate students in an anthropology course was used to evaluate the impacts of learning strategies, group size, and sex composition of groups on successful interaction with a computer simulation. Sixteen references are listed. (Author/LLS)
Descriptors: Anthropology, Computers, Educational Games, Evaluation
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Vennix, Jac A. M.; Geurts, Jac L. A. – Simulation and Games, 1987
Describes design principles followed in developing an interactive microcomputer-based simulation to study financial and economic aspects of the Dutch social security system. The main goals are to improve participants' insights into the formal simulation model, and to improve policy development skills. Plans for future research are also discussed.…
Descriptors: Computer Simulation, Developed Nations, Economic Factors, Foreign Countries