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Zernik, Wolfgang – Simulation and Games, 1988
Description of management games continues a previous article's discussion of how mathematical modeling and microeconomic concepts can be used by players. Highlights include an initial condition simulating a profit-maximizing monopoly; simulating the transition from monopoly to oligopoly; and how mathematical properties of the model affect final…
Descriptors: Management Games, Mathematical Concepts, Mathematical Models, Simulation
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Barton, Richard F. – Simulation and Games, 1972
The incorporation of qualitative judgments into a complex management game. (MM)
Descriptors: Game Theory, Management Games, Scientific Research, Simulation
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Duke, Richard D. – Simulation and Games, 1980
Presents a nine-step process for designing simulation games for use by real-world clients in actual policymaking situations. For example, this design model could be used to produce a game for railroad company executives needing to explore the probable impact of railroad deregulation on its operation. (LLS)
Descriptors: Design, Educational Games, Management Games, Models
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Sears, David W. – Simulation and Games, 1971
Descriptors: Game Theory, Management Games, Models, Residential Patterns
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Lucas, Robert C.; Shechter, Mordechai – Simulation and Games, 1977
The article describes the use of a simulation for outdoor recreation management which is applicable for any type of dispersed recreation area where visitor flows are of concern, where there are capacity constraints, where visitor encounters are significant, and where it is desired to allow visitors substantial freedom to move about flexibly. (MJB)
Descriptors: Management Development, Management Games, Recreational Facilities, Simulated Environment
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Eliason, Alan L. – Simulation and Games, 1973
Descriptors: Business Education, Decision Making, Game Theory, Management Games
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Greenlaw, Paul S.; Wyman, F. Paul – Simulation and Games, 1973
Descriptors: Business Education, College Programs, Games, Management Games
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Biggs, William D. – Simulation and Games, 1978
The general management simulation game, Tempomatic IV is used in a comparison of ranking and relational performance evaluation procedures. Results indicate that the relational approach has clear advantages over ranking approaches, especially in generating more useful information. Also, reliance on mechanically generated scores can lead to…
Descriptors: Algorithms, Educational Research, Evaluation Criteria, Evaluation Methods
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Brenenstuhl, Daniel C.; Blalack, Richard O. – Simulation and Games, 1978
This article reports on an empirical investigation in an experimental-oriented collective bargaining situation in an undergraduate wage and salary administration course. A contract negotiation paradigm utilizes the concept of "vested interest," and demonstrates that this concept can be effectively incorporated into the game construct. (VT)
Descriptors: Attitude Change, Collective Bargaining, Grouping (Instructional Purposes), Management Games
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Duke, Richard D. – Simulation and Games, 1982
Discusses the problem of developing a comprehensive self-image to guide policy decisions in institutional management. Six characteristics of the problem are given, together with seven traditional organizational responses. Gaming/simulation is proposed as a solution, and an example of a case study simulation is included. (JJD)
Descriptors: Administrative Policy, Business Administration, Case Studies, Computer Oriented Programs
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Teach, Richard D. – Simulation and Games, 1990
Discussion of the use of business simulations in the classroom focuses on performance measurement and evaluation of managerial potential of individual players. The use of profit figures as a performance measure is examined, problems with evaluation by profits are described, and the use of forecasts and estimates as alternative evaluation criteria…
Descriptors: Business Administration Education, Evaluation Criteria, Evaluation Problems, Higher Education
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Craig, C. Samuel; Brown, Lawrence A. – Simulation and Games, 1978
A game that simulates stages in the innovation diffusion process and allows research into the spatial and temporal spread of innovations is reported. The characteristis of player decision-making and factors underlying variation in the spatial patterning of diffusion are also discussed.
Descriptors: Computer Assisted Instruction, Decision Making, Diffusion, Man Machine Systems
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Yefimov, Vladimir M.; Komarov, Vladimir F. – Simulation and Games, 1982
Presents a procedure for designing management simulation games in which a series of progressively detailed documents describing the game are prepared until a blueprint of the developed game has been created. The development sequence is described in detail and two tables listing the phases of game documentation accompany the text. (JL)
Descriptors: Definitions, Design Requirements, Documentation, Experiments
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Muhs, William F.; Justis, Robert T. – Simulation and Games, 1981
Describes two studies conducted to test the hypotheses that groups would make more risky decisions than individuals when insignificant consequences were present, and that groups would make more conservative decisions than individuals when significant consequences were present. Twenty references are listed. (LLS)
Descriptors: Business Administration Education, Decision Making, Group Dynamics, Higher Education
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Norris, Dwight R.; Snyder, Charles A. – Simulation and Games, 1982
Discusses research into the external validity of simulation games used in education, i.e., the degree to which the games correspond to the real-life situations they are designed to simulate. An exploratory study examines the validity of a business game and potential problems of validity research are examined. (JJD)
Descriptors: Business Education, Educational Games, Experiential Learning, Higher Education
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