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Reisman, Sorel – Simulation and Games, 1972
Descriptors: Cognitive Processes, Computers, Game Theory, Information Processing
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Reither, Franz – Simulation and Games, 1981
Describes an experiment which used a computer simulation program to demonstrate that there are characteristic differences between experts and novices when they have to solve problems in complex situations. Tables of data and a list of six references are included. (LLS)
Descriptors: Cognitive Processes, Computer Oriented Programs, Consultants, Developing Nations
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Schechter, Mordechai – Simulation and Games, 1971
Descriptors: Computer Programs, Computers, Cost Effectiveness, Mathematical Models
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Baba, Norio; And Others – Simulation and Games, 1984
Describes an educational microcomputer gaming system for dealing with the acid rain problem in Western Europe and discusses its objectives, rules, problems, and future perspectives. Usefulness of gaming as an operational aid in formulating appropriate energy policies worldwide is emphasized. (MBR)
Descriptors: Computer Simulation, Educational Games, Futures (of Society), Higher Education
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Funke, Joachim – Simulation and Games, 1988
Reviews current research topics relating to computer simulations in German-speaking countries that emphasize problem solving and decision making. Topics discussed include the number of independent variables; studies that focus on personality characteristics; studies that focus on situational characteristics; and suggestions for further research…
Descriptors: Computer Simulation, Decision Making, Foreign Countries, Personality Traits
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Glenn, Allen D.; And Others – Simulation and Games, 1982
Presents the results of a study which sought to determine if prior learning of basic problem-solving steps, the practicing of problem-solving skills, and the receiving of feedback during play were important variables in the use of role-playing activities to teach high school students a specific problem-solving model. (Author/JL)
Descriptors: Comparative Analysis, Decision Making, Educational Strategies, Feedback
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Brewer, Garry D. – Simulation and Games, 1978
Discusses basic weaknesses and limitations of models, simulations, gaming, and other analytical and behavioral approaches to simplifying reality for understanding. The development and use of scenarios and the model builder's basic conceptions of the aspects of reality being analyzed are described for a one-person, computer-interactive, quasi-rigid…
Descriptors: Concept Formation, Game Theory, Group Behavior, Models
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Laughery, K. Ronald – Simulation and Games, 1984
Presents some arguments for new training approaches to teaching people how to play games based on the literature about how humans play games, how they acquire game-playing skills, and game-playing theory. An example of the role-reversal approach to training is presented with some experimental findings regarding its effectiveness. (MBR)
Descriptors: Behavior, Epistemology, Games, Instructional Improvement
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Haefele, Donald L. – Simulation and Games, 1976
Potential correlates were investigated to discover variables that identify or discriminate among good and poor solvers of simulated teaching problems, thereby aiding preservice and inservice teacher selection. (MB)
Descriptors: Conflict Resolution, Evaluation Criteria, Inservice Teacher Education, Preservice Teacher Education
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Slesnick, Twila – Simulation and Games, 1983
Describes a computer curriculum for 7- to 12-year-old children which is designed to integrate the computer into multiple subject areas and stimulate the development and sharpening of critical-thinking skills. The course is divided into eight conceptual units, each containing educational computer games or simulations and some related off-line…
Descriptors: Computer Assisted Instruction, Computer Literacy, Critical Thinking, Discovery Learning
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Brenenstuhl, Daniel C. – Simulation and Games, 1975
This study examined the differences in student performance in two sections of a college management course--one of which used simulation as an adjunct aid, the other of which did not. (CD)
Descriptors: Administrator Education, Affective Objectives, Cognitive Objectives, Computers
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Affisco, John F.; Chanin, Michael N. – Simulation and Games, 1990
Presents two models of group decision making that integrate mathematical, multicriteria models with behavioral problem-solving concepts. The results of an empirical test that used the Business Management Laboratory simulation game are reported, and the performance of the two integrated models is compared with the performance of a nonintegrated…
Descriptors: Business Administration Education, Comparative Analysis, Correlation, Decision Making