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Scanlan, Eugene A. – Simulation and Games, 1970
Descriptors: Environmental Standards, Game Theory, Questionnaires, Simulation
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Noesjirwan, Jennifer; Freestone, Colin – Simulation and Games, 1979
Presents a simulation game used to verify the theory that culture shock in the form of confusion, hostility, and anxiety occurs when interpersonal communication between interactors from different cultures breaks down. (CMV)
Descriptors: Communication Problems, Cross Cultural Studies, Culture Conflict, Educational Games
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Hare, A. Paul – Simulation and Games, 1970
Descriptors: Computer Programs, Computer Science, Game Theory, Group Behavior
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Sandver, Marcus H. – Simulation and Games, 1983
A questionnaire was used to measure attitudes toward labor and management both before and after eight hours of simulated negotiations. Subjects were management representatives and local union officers enrolled in two adult education classes. It was found that any attitude change tended to be small and probably short term.
Descriptors: Administration, Adult Education, Attitude Change, Collective Bargaining
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Faria, A. J. – Simulation and Games, 1987
Designed to determine the number of business simulation game users in universities and the business community, this study is based on a survey of business school deans and faculty and business and consulting firms. Results indicate fairly high current usage with good potential for further growth. (LRW)
Descriptors: Business Administration Education, Corporate Education, Futures (of Society), Higher Education
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Hasell, Mary Joyce – Simulation and Games, 1987
Reviews two case studies which evaluate the use of gaming/simulation as a participatory method for including users in the design of community projects. Questionnaires and interviews are used to compare visual gaming methods with verbal discussion methods in designing an activity center for handicapped residents and a community garden project. (LRW)
Descriptors: Case Studies, Citizen Participation, Community Programs, Comparative Analysis
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Plummer, Charles M. – Simulation and Games, 1982
Describes a field test of Future School, an educational game which attempts to effect behavior change by first changing attitudes during a simulated experience. Discussion of simulations and games to achieve attitude change is included. (JJD)
Descriptors: Attitude Change, Behavior Change, Change Strategies, Educational Games
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Watson, Hugh J.; Christy, David P. – Simulation and Games, 1982
Reports the findings of a survey on the use of computer simulation in industry. Discusses the current uses of simulation, user reaction, various programing languages used in simulation, and important trends in computer modeling. (Author/JJD)
Descriptors: Business Administration, Computer Oriented Programs, Decision Support Systems, Mathematical Models
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Thompson, Kenneth R.; Keon, Thomas L. – Simulation and Games, 1982
A study using a classroom simulation designed to demonstrate the effects of a certain/uncertain environment on the decision-making strategies of managers determined that such a simulation can be controlled to produce varied environments, and can be used, with some caveats, to replicate actual fieldwork. Nine references are listed. (EJS)
Descriptors: Administrator Education, Administrators, College Students, Correlation
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Bredemeier, Mary E.; And Others – Simulation and Games, 1982
Assesses effects of a popular simulation game on attitudes of ethnocentrism and dogmatism in college students. Review of the game, its relationship to an educational philosophy course, background research, problems in assessing effects of games, and methods and outcomes of this study are discussed. Nine references and appendices are provided. (EJS)
Descriptors: Attitude Change, Authoritarianism, Beliefs, College Students
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Hazleton, William A.; Mahurin, Ronald P. – Simulation and Games, 1986
Survey data from two intercollegiate Model United Nations (UN) conferences, pretest data, and results of open-ended questionnaires from one delegation are utilized to identify and explain important elements in the student preparation stage, the Model UN simulation, and possible educational benefits of participation. (MBR)
Descriptors: Behavioral Objectives, Experiential Learning, Higher Education, International Relations
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Miles, Wilford G., Jr.; And Others – Simulation and Games, 1986
Describes a rigorously controlled study comparing university students' perceptions of learning from a business simulation and from cases in a business policy course. Results indicate students perceive both cases and simulations as viable and valuable instructional methods, although cases are perceived to be generally superior to simulations. (MBR)
Descriptors: Business Administration Education, Case Studies, Comparative Analysis, Educational Games
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Jones, Ken – Simulation and Games, 1986
Clarifies definitions of simulation, game, drama, and exercise, and describes a study of 17- to 19-year-old students which was designed to determine their public speaking anxiety level after using seven classroom simulations to prepare them for the experience. Students' personal development and behavior throughout the experience are discussed.…
Descriptors: Anxiety, Behavior Change, Definitions, Foreign Countries
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Gosenpud, Jerry – Simulation and Games, 1989
This discussion of research methodologies and performance prediction in business simulations describes a study of undergraduates that considered time in the prediction of simulation performance, and explored how relationships between performance and its antecedents vary over the simulation's duration. Hypotheses tested are explained and results of…
Descriptors: Business Administration Education, Correlation, Educational Games, Higher Education