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Kornberg, Allan; And Others – Simulation and Games, 1972
This paper describes the methodology of computer simulation experimentation in assessing the socilization of political officials in Seattle, Minneapolis, Vancouver, and Winnipeg. (BB)
Descriptors: Computer Science, Political Socialization, Research Methodology, Simulation
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Shure, Gerald H.; And Others – Simulation and Games, 1975
This paper describes a computer model that simulates experimental outcome data obtained by the manipulation of 13 independent variables reported in studies investigating the group risky shift. The model is intended as a tool for teaching research methods in an undergraduate course in social psychology. (Author)
Descriptors: Laboratory Procedures, Models, Research Methodology, Simulation
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Schechter, Mordechai – Simulation and Games, 1971
Descriptors: Computer Programs, Computers, Cost Effectiveness, Mathematical Models
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Sandver, Marcus H. – Simulation and Games, 1983
A questionnaire was used to measure attitudes toward labor and management both before and after eight hours of simulated negotiations. Subjects were management representatives and local union officers enrolled in two adult education classes. It was found that any attitude change tended to be small and probably short term.
Descriptors: Administration, Adult Education, Attitude Change, Collective Bargaining
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Funke, Joachim – Simulation and Games, 1988
Reviews current research topics relating to computer simulations in German-speaking countries that emphasize problem solving and decision making. Topics discussed include the number of independent variables; studies that focus on personality characteristics; studies that focus on situational characteristics; and suggestions for further research…
Descriptors: Computer Simulation, Decision Making, Foreign Countries, Personality Traits
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Ruben, Brent D.; Lederman, Linda Costigan – Simulation and Games, 1982
Outlines a research framework, in which emphasis is placed upon validity, reliability, and utility, for the systematic evaluation of simulation and gaming instruments and suggests how this framework can be employed in the selection and use of instructional simulations and games. Three tables accompany the text. (Author/JL)
Descriptors: Cost Effectiveness, Design Requirements, Educational Games, Evaluation Criteria
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Dukes, Richard L.; Mattley, Christine L. – Simulation and Games, 1986
The effect of class position on mobility, perceptions, and behavior in society is investigated using a game based on the STARPOWER simulation. Two versions are used, one representing an achievement-oriented society and one a society based on ascription. Results of the games and the value of simulation as a research method are discussed. (LRW)
Descriptors: Educational Games, Predictor Variables, Research Methodology, Simulation
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Butler, Richard J.; And Others – Simulation and Games, 1988
Designed to determine whether research in simulation and gaming follows research design methodology and the degree to which research is directed toward learning outcomes measured by Bloom's taxonomy of educational objectives, this article examines studies reported in proceedings from the Association for Business Simulation and Experiential…
Descriptors: Educational Objectives, Game Theory, Learning Theories, Literature Reviews
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Laughery, K. Ronald – Simulation and Games, 1984
Presents some arguments for new training approaches to teaching people how to play games based on the literature about how humans play games, how they acquire game-playing skills, and game-playing theory. An example of the role-reversal approach to training is presented with some experimental findings regarding its effectiveness. (MBR)
Descriptors: Behavior, Epistemology, Games, Instructional Improvement
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Seibold, David R.; Steinfatt, Thomas M. – Simulation and Games, 1979
Qualifies the use of game simulations to test communication-related theories, explicates a mixed-motive game experiment (Creative Alternative) which permits systematic investigation of interpersonal influence processes, and discusses the use of the Creative Alternative game to study the effects of alternative compliance-gaining strategies.…
Descriptors: Communication (Thought Transfer), Educational Games, Information Theory, Interpersonal Relationship
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LaVan, Helen; Carley, Cameron – Simulation and Games, 1984
A study designed to determine the extent of improvement in performance as a result of a structured experiential learning situation assessed particular techniques for reinforcing learning in a personnel administration class. Confidence in knowledge scores increased from pretest to posttest for most students, but only some knowledge scores…
Descriptors: Business Education, Confidence Testing, Experiential Learning, Higher Education
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Thompson, Kenneth R.; Keon, Thomas L. – Simulation and Games, 1982
A study using a classroom simulation designed to demonstrate the effects of a certain/uncertain environment on the decision-making strategies of managers determined that such a simulation can be controlled to produce varied environments, and can be used, with some caveats, to replicate actual fieldwork. Nine references are listed. (EJS)
Descriptors: Administrator Education, Administrators, College Students, Correlation
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Bredemeier, Mary E.; And Others – Simulation and Games, 1982
Assesses effects of a popular simulation game on attitudes of ethnocentrism and dogmatism in college students. Review of the game, its relationship to an educational philosophy course, background research, problems in assessing effects of games, and methods and outcomes of this study are discussed. Nine references and appendices are provided. (EJS)
Descriptors: Attitude Change, Authoritarianism, Beliefs, College Students
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Wolfe, Joseph; Roberts, C. Richard – Simulation and Games, 1986
Describes a longitudinal study designed to determine whether a positive correlation exists between the economic performance of college seniors in a business decision-making simulation (The Business Management Laboratory) and business career success 5 years later as measured by salary level, salary improvement, promotions, and job satisfaction.…
Descriptors: Academic Achievement, Business Administration Education, Correlation, Educational Games
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Jones, Marshall B. – Simulation and Games, 1984
Briefly describes the characteristics of video games and discusses some advantages and disadvantages of their use to measure individual abilities. Relevant research is cited in the areas of stabilization with practice, predictive testing, performance testing, testing under extreme conditions, testing brain-injured persons, and differential…
Descriptors: Games, History, Literature Reviews, Measurement Techniques
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