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Jackson, M. W. – Simulation and Games, 1979
Examines the effects of two simulations employed for various teaching purposes in a tertiary education institution. Results indicated that the simulations had little effect on student attitudes and cognitions. (CMV)
Descriptors: Educational Research, Higher Education, Simulation, Sociology
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Goodwin, Harold; Andes, John O. – Simulation and Games, 1973
Descriptors: Academic Achievement, Administration, Administrative Change, Decision Making
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Foster, John L.; And Others – Simulation and Games, 1980
Reviews and critiques the major findings in the simulation impact literature, and offers an impact evaluation of the recently developed urban politics simulation, "Urban Policy Game: A Simulation of Urban Politics." Particular emphasis is placed on the variety of learning experiences accompanying role-play simulations, especially verstehen…
Descriptors: Cognitive Processes, Educational Games, Learning, Literature Reviews
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Clarke, Wentworth – Simulation and Games, 1970
The use of a game simulating a political convention was found to improve both students' and parents' attitudes toward social studies. (RT)
Descriptors: Attitude Change, Parent Attitudes, Program Evaluation, Secondary Education
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Lee, Robert S.; O'Leary, Arlene – Simulation and Games, 1971
Descriptors: Academic Achievement, Educational Games, Evaluation, High School Students
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Remus, William; Jenner, Steve – Simulation and Games, 1979
Comparisons were made of attitudes and behavior between single- and multiperson teams in business simulation games. Multiperson games gave rise to higher initial goals for business success, but lower individual feelings of responsibility for outcome. (CMV)
Descriptors: Comparative Analysis, Decision Making, Educational Research, Group Dynamics
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Fennessey, Gail M.; And Others – Simulation and Games, 1975
The article compares the relative effectiveness of teaching environmental education to high school students using conventional instruction, a simulation exercise, and a simulation game. (CD)
Descriptors: Conventional Instruction, Educational Games, Educational Media, Environmental Education
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Bredemeier, Mary E.; Greenblat, Cathy Stein – Simulation and Games, 1981
Concludes that, as yet, there is no theoretically based taxonomy of games with clear theory about what aspects of games are expected to have what sorts of distinct effects on what sorts of students, for what reasons. Forty-five references are listed. (Author/LLS)
Descriptors: Classroom Environment, Educational Games, Evaluation Criteria, Evaluation Needs
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Stevens, George E. – Simulation and Games, 1985
Summarizes educational benefits of experiential learning from the literature, identifies course objectives, and describes a course offered by Department of Management at University of Central Florida. This course used experiential learning devices to teach students about personnel and staffing in organizations. Course outcomes and student…
Descriptors: Administrator Education, Course Evaluation, Course Objectives, Evaluation Criteria
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Wolfe, Joseph; Roberts, C. Richard – Simulation and Games, 1986
Describes a longitudinal study designed to determine whether a positive correlation exists between the economic performance of college seniors in a business decision-making simulation (The Business Management Laboratory) and business career success 5 years later as measured by salary level, salary improvement, promotions, and job satisfaction.…
Descriptors: Academic Achievement, Business Administration Education, Correlation, Educational Games
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Hazleton, William A.; Mahurin, Ronald P. – Simulation and Games, 1986
Survey data from two intercollegiate Model United Nations (UN) conferences, pretest data, and results of open-ended questionnaires from one delegation are utilized to identify and explain important elements in the student preparation stage, the Model UN simulation, and possible educational benefits of participation. (MBR)
Descriptors: Behavioral Objectives, Experiential Learning, Higher Education, International Relations
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Miles, Wilford G., Jr.; And Others – Simulation and Games, 1986
Describes a rigorously controlled study comparing university students' perceptions of learning from a business simulation and from cases in a business policy course. Results indicate students perceive both cases and simulations as viable and valuable instructional methods, although cases are perceived to be generally superior to simulations. (MBR)
Descriptors: Business Administration Education, Case Studies, Comparative Analysis, Educational Games
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Jones, Ken – Simulation and Games, 1986
Clarifies definitions of simulation, game, drama, and exercise, and describes a study of 17- to 19-year-old students which was designed to determine their public speaking anxiety level after using seven classroom simulations to prepare them for the experience. Students' personal development and behavior throughout the experience are discussed.…
Descriptors: Anxiety, Behavior Change, Definitions, Foreign Countries