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Russell, Constance J. – Simulation and Games, 1972
Descriptors: Adolescents, High School Students, Simulation, Social Environment
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Lederman, Linda Costigan; Ruben, Brent D. – Simulation and Games, 1978
Discussion of issues focuses on a bahavioral paradigm; the design of games and simulations consonant with the framework of that paradigm; and the simulation, Interact II, designed especially to operationalize that perspective. (CMV)
Descriptors: Communications, Decision Making, Evaluation Criteria, Game Theory
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Norris, Dwight R.; Snyder, Charles A. – Simulation and Games, 1982
Discusses research into the external validity of simulation games used in education, i.e., the degree to which the games correspond to the real-life situations they are designed to simulate. An exploratory study examines the validity of a business game and potential problems of validity research are examined. (JJD)
Descriptors: Business Education, Educational Games, Experiential Learning, Higher Education
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Ruben, Brent D.; Lederman, Linda Costigan – Simulation and Games, 1982
Outlines a research framework, in which emphasis is placed upon validity, reliability, and utility, for the systematic evaluation of simulation and gaming instruments and suggests how this framework can be employed in the selection and use of instructional simulations and games. Three tables accompany the text. (Author/JL)
Descriptors: Cost Effectiveness, Design Requirements, Educational Games, Evaluation Criteria
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Stanislaw, Harold – Simulation and Games, 1986
Provides a framework for understanding the concept of validity and how it applies to simulation research. Extant tests of validity are discussed in terms of this framework, and a general schema for testing validity is proposed. (MBR)
Descriptors: Classification, Computer Simulation, Computer Software, Definitions
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Wolfe, Joseph – Simulation and Games, 1985
This 10-year literature update of Greenlaw and Wyman's review of teaching effectiveness of collegiate-level business games reviews research on top-management or functionally integrated games and functional games which emphasize specific business operations areas. Conclusions are drawn on business gaming's teaching effectiveness, and observations…
Descriptors: Academic Achievement, Business Administration Education, Collective Bargaining, Economics