Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 1 |
Descriptor
Cognitive Processes | 1 |
College Students | 1 |
Difficulty Level | 1 |
Educational Games | 1 |
Game Based Learning | 1 |
Individualized Instruction | 1 |
Role Playing | 1 |
Student Motivation | 1 |
Teaching Models | 1 |
Source
Smart Learning Environments | 1 |
Author
Zhong, Lin | 1 |
Publication Type
Journal Articles | 1 |
Reports - Research | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Zhong, Lin – Smart Learning Environments, 2022
While role-playing games and personalized learning have been regarded as effective tools to improve students' learning, incorporating personalized learning into role-playing games is challenging and approaches are limited to cognitive and motivational variables. Aiming at expanding approaches to incorporate personalization into role-playing games,…
Descriptors: Individualized Instruction, Role Playing, Cognitive Processes, Difficulty Level