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Carl Sumi; Michelle Woodbridge; Elisa Garcia; Xin Wei; Patrick Thornton; Jennifer Nakamura – Society for Research on Educational Effectiveness, 2021
Background: Students who do not acquire social and emotional skills are at risk for a range of negative outcomes that include emotional and behavioral disabilities, lower school achievement and school failure, peer rejection, substance abuse, and school dropout (Downer & Pianta, 2006; Riggs et al., 2006 Quinn & Poirier, 2004). Tools for…
Descriptors: Teaching Methods, Social Emotional Learning, Cognitive Restructuring, Behavior Modification
Kurki, Anja; Wang, Wei; Li, Yibing; Poduska, Jeanne – Society for Research on Educational Effectiveness, 2013
The Good Behavior Game (GBG) is a classroom-based behavior management strategy aimed at reducing aggressive/disruptive behavior and socializing children into the role of student. GBG, delivered in first and second grades, has been shown to reduce rates of substance abuse and other deleterious outcomes into young adulthood (Brown, C.H. et al 2007,…
Descriptors: Child Behavior, Student Behavior, Behavior Modification, Educational Games