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Waters, John K. – T.H.E. Journal, 2009
In this article, the author talks about the 3D virtual world known as Second Life and its potential as a learning platform. In the last few years, many colleges, universities, and libraries have established resources in what has become the preeminent multiuser virtual environment. Today, more than 100 Second Life "regions" are used for educational…
Descriptors: Educational Resources, Social Networks, Computer Simulation, Educational Technology
Demski, Jennifer – T.H.E. Journal, 2009
Algebra, geometry, earth science, physics--these require patience and perseverance to master. That kind of academic stamina is hard to advertise to kids nurtured on the instant engagement and gratification of modern digital technology. And there's little hope they'll be sustained by an intrinsic interest in math and science; they have to be shown…
Descriptors: Student Interests, Mathematics Education, Science Education, Technology Education

Ganzert, Robin; Helms, Allen – T.H.E. Journal, 1998
Describes a partnership between Wake Forest University's graduate school of management and an elementary school that resulted in the development of a computer simulation game that integrated technology into the fifth-grade curriculum via a business simulation where players set up and run their own dinosaur amusement park. (LRW)
Descriptors: Administrator Education, College School Cooperation, Computer Simulation, Educational Games

Claudet, Joseph – T.H.E. Journal, 1998
Discussion of integrating computer technology with the case-based approach for teaching school leadership focuses on an overview of project activities and initial findings of one funded multimedia research and development effort, the Administrator Case Simulation Project, to design, develop, and use CD-ROM case simulations as reflective thinking…
Descriptors: Administrator Education, Case Method (Teaching Technique), Computer Simulation, Instructional Leadership

Reid, Robert D.; Sykes, Wylmarie – T.H.E. Journal, 1999
Discusses the use of virtual reality as an educational tool. Highlights include examples of virtual reality in public schools that lead to a more active learning process, simulated environments, integrating virtual reality into any curriculum, benefits to teachers and students, and overcoming barriers to implementation. (LRW)
Descriptors: Active Learning, Computer Assisted Instruction, Computer Simulation, Curriculum Development