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Barton, Richard – Tech Directions, 2012
"If you build a better mousetrap, the world will beat a path to your door," Ralph Waldo Emerson is often credited with saying. In today's world, that might more likely be "if you build a better cell phone..." or maybe "a better vehicle..." But as an 8th-grade design project, the author challenges his students to build that better mousetrap. In…
Descriptors: Design, Middle School Students, Equipment, Technology Education
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Pratt, Kyle – Tech Directions, 2011
In Mr. Wood's technology class, students learned about many aspects of engineering, including design of a product, teamwork, testing hypotheses, and testing the final product. In this article, the author describes how his class, particularly his team, applied everything they learned about the process to their kayak design challenge using the IDEAL…
Descriptors: Problem Solving, Teamwork, Program Descriptions, Program Design
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Cotton, Samuel E.; Calkins, Celeste M. – Tech Directions, 2011
Problem-solving activities let students use knowledge gained in various areas of their academic education. They bring together skills and knowledge from such areas as science, math, art, and English by simulating activities and projects students will encounter later in career and life experiences. A very important feature of most problem-solving…
Descriptors: Academic Education, Hands on Science, Problem Solving, Student Projects
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Cotton, Samuel E.; Calkins, Celeste M. – Tech Directions, 2011
Problem-solving activities let students use knowledge gained in various areas of their academic education. They bring together skills and knowledge from such areas as science, math, art, and English by simulating activities and projects students will encounter later in career and life experiences. A very important feature of most problem-solving…
Descriptors: Academic Education, Hands on Science, Problem Solving, Engineering
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Ward, Dell; Jones, James – Tech Directions, 2011
Customers determine whether a product fulfills their needs or satisfies them. "Quality control", then, is the process of finding out what the customer wants, along with designing, producing, delivering, and servicing the product--and ultimately satisfying the customer's expectations. For many years, people considered a product to be of good…
Descriptors: Structural Elements (Construction), Quality Control, Total Quality Management, Educational Technology
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Massey, Rick – Tech Directions, 2008
Recognizing the increasing popularity of skateboarding, the author has found a project that teaches design and manufacturing concepts--and, of equal importance, really gets his students motivated. He challenges them to design and build a skateboard rack that mounts easily on a bicycle. The project benefits students by teaching creativity, the…
Descriptors: Teamwork, Design, Student Motivation, Student Projects
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Williamson, Jacob – Tech Directions, 2007
Each year, students in Kittanning Senior High School's Principles of Technology (POT) classes have a design challenge, usually beginning with CO2-powered or Maglev-powered vehicles and progressing to such challenges as soap-box cars or radio-controlled airplanes. The author's recent POT class challenged them with the most exciting challenge yet:…
Descriptors: Technology Education, Tech Prep, High School Students, Cooperative Learning