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Atkinson, Tom – TechTrends: Linking Research and Practice to Improve Learning, 2008
A new culture called Second Life [TM] has emerged that promises innovative strategies for everything from social interactions to business. Some educators believe it may hold new and unique opportunities for teaching and learning. Second Life [TM] (SL) is the creation of Linden Labs, a San Francisco-based corporation defined by its creators as "an…
Descriptors: Computer Simulation, Social Networks, Internet, Technology Uses in Education
Atkinson, Tom – TechTrends: Linking Research and Practice to Improve Learning, 2008
Second Life[TM], or simply SL, was developed at Linden Lab, a San Francisco-based corporation defined by its creators as "an online society within a 3-D virtual world entirely built and owned by its residents, where they can explore, build, socialize and participate in their own economy." With over 14 million residents in the SL virtual community,…
Descriptors: Social Behavior, Social Networks, Technological Advancement, Higher Education
Atkinson, Tom – TechTrends: Linking Research and Practice to Improve Learning, 2008
In this article, the author provides an overview of Second Life[trademark], or simply SL, which was developed at Linden Lab, a San Francisco-based corporation. SL is an online society within a threee-dimensional virtual world entirely built and owned by its residents, where they can explore, build, socialize and participate in their own economy.…
Descriptors: Computer Simulation, Computer Assisted Design, Economic Development, Economic Opportunities