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Baumgartner, Emily; Ferdig, Richard E.; Gandolfi, Enrico – TechTrends: Linking Research and Practice to Improve Learning, 2022
The purpose of this study was to investigate how the consumption and production of extended reality (XR) video content impacted elementary student spatial reasoning skills. Third- and fourth-grade elementary students (aged 8 to 11) were given a four-week intervention in which they first consumed virtual reality (VR) video for two weeks. During the…
Descriptors: Computer Simulation, Spatial Ability, Grade 3, Grade 4
Mary Rice – TechTrends: Linking Research and Practice to Improve Learning, 2025
While Generative Artificial Intelligence tools that use Large Language Models in programs like ChatGPT are available to the public, little is known about how children learn from and respond to these tools. Much of the previous research with elementary children--the little that exists--has focused on the ability of these tools to produce…
Descriptors: Writing (Composition), Technology Uses in Education, Artificial Intelligence, Elementary School Students
Abimbade, O. A.; Olasunkanmi, I. A.; Akinyemi, L. A.; Lawani, E. O. – TechTrends: Linking Research and Practice to Improve Learning, 2023
The teaching of Social Studies seems to have primarily depended on teaching methods that are deficient in using digital technologies to improve pupil achievement. This study explored the effects of two modes of Digital Storytelling instructional strategy (TPS-Collaborative and CVB) and moderating effects of gender and age on pupils' achievement,…
Descriptors: Elementary School Students, Grade 4, Foreign Countries, Story Telling
Sulaimon, Tolulope; Schaefer, John – TechTrends: Linking Research and Practice to Improve Learning, 2023
An A-B-A-B withdrawal design was used to explore the effects of a text-to-speech (TTS) program (Read & Write Gold 11) on reading comprehension scores for two fourth-grade students with learning disabilities in an urban school. For each session, students used the TTS program to read a fourth-grade-level comprehension passage. The number of…
Descriptors: Elementary School Students, Grade 4, Students with Disabilities, Learning Disabilities
Dousay, Tonia A.; Weible, Jennifer L. – TechTrends: Linking Research and Practice to Improve Learning, 2019
This collective case study uses a design-based research approach to investigate the role of 3D pens, an emerging technology, in fostering creativity during a lesson on biomes, genetics, and heredity with learners in six classes of 4th and 5th grade students from rural Michigan and Idaho. Data analyzed included video of the classroom lessons,…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Students, Grade 4
Parton, Becky Sue – TechTrends: Linking Research and Practice to Improve Learning, 2017
Glass Vision 3D was a grant-funded project focused on developing and researching a Google Glass app that would allowed young Deaf children to look at the QR code of an object in the classroom and see an augmented reality projection that displays an American Sign Language (ASL) related video. Twenty five objects and videos were prepared and tested…
Descriptors: Deafness, Computer Oriented Programs, American Sign Language, Focus Groups
Gaston, Joseph P.; Havard, Byron – TechTrends: Linking Research and Practice to Improve Learning, 2019
The purpose of this study was to determine how Collaborative Video Production (CVP) influences students' perceived learning, content interest, and school interest. The theoretical framework is based on the Four Phase Interest Model developed by Renninger and Hidi (2016). The sample consisted of 242 students and 13 teachers representing grades 2…
Descriptors: Elementary School Students, Student Interests, Video Technology, Cooperative Learning
Hsu, Pi-Sui – TechTrends: Linking Research and Practice to Improve Learning, 2016
The purpose of this mixed-methods study was to examine the current beliefs, practices and barriers concerning technology integration of Kindergarten through Grade Six teachers in the midwestern United States. The three data collection methods were online surveys with 152 teachers as well as interviews and observations with 8 teachers. The findings…
Descriptors: Beliefs, Barriers, Educational Practices, Technology Integration
Delacruz, Stacy – TechTrends: Linking Research and Practice to Improve Learning, 2014
A student teacher placed at a school with a high English Language Learner population used mini iPads, and an application called Nearpod, during guided reading instruction. Groups of students in a fourth grade classroom used this application. The students and the teacher were interviewed to determine the benefits and challenges of this approach. An…
Descriptors: English Language Learners, Student Teachers, Teaching Methods, Educational Technology
Encheff, Dana – TechTrends: Linking Research and Practice to Improve Learning, 2013
This article explains how one teacher used iBooks Author, a free digital textbook creation tool that makes iBooks for iPads, in an upper elementary classroom to improve students' expository writing skills and understanding of science content. The classroom teacher taught students pre-requisite writing and technology skills for two weeks, and…
Descriptors: Elementary School Students, Grade 5, Clubs, Writing Skills
Sessions, Laird; Kang, Mi Ok; Womack, Sue – TechTrends: Linking Research and Practice to Improve Learning, 2016
In this study the authors investigated the effects of integrating iPad applications into writing instruction for fifth grade students. By comparing the writing of students taught with paper and pencil methods with that of students utilizing the iPad writing applications, two research questions guided the study: (1) Are there differences in student…
Descriptors: Writing Instruction, Handheld Devices, Technology Integration, Elementary School Students
Hopper, Susan B. – TechTrends: Linking Research and Practice to Improve Learning, 2014
The focus of this paper is a case study of a Texas-based school that implemented global projects to connect their students with many states and countries as a platform for integrating collaboration and communication skills, technology tools, and cultural diversity into an existing curriculum. The school introduced videoconferencing at every grade…
Descriptors: Videoconferencing, Educational Technology, Kindergarten, Grade 1
Yoon, Susan A.; Wang, Joyce – TechTrends: Linking Research and Practice to Improve Learning, 2014
Despite the potential of augmented reality (AR) in enabling students to construct new understanding, little is known about how the processes and interactions with the multimedia lead to increased learning. This study seeks to explore the affordances of an AR tool on learning that is focused on the science concept of magnets and magnetic fields.…
Descriptors: Simulated Environment, Computer Simulation, Interaction, Multimedia Instruction
Charsky, Dennis; Mims, Clif – TechTrends: Linking Research and Practice to Improve Learning, 2008
Games have a long history of being used for instructional purposes. Games can be defined as playful activities, with or without a computer, that have some essential characteristics. Game characteristics can include competition and goals, game rules, challenging activities, choices, and fantasy elements. Games that take advantage of these…
Descriptors: Educational Strategies, Video Games, Fantasy, Educational Technology