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Jeffrey A. Greene; Helen Crompton – TechTrends: Linking Research and Practice to Improve Learning, 2025
The increasing ubiquity of digital technologies in the twenty-first century has led to calls for education reform focused on digital literacy, but what exactly does this term mean? The concept of digital literacy has evolved much since its evolution from media and new literacies scholarship, resulting in a myriad of definitions. Previous attempts…
Descriptors: Digital Literacy, Definitions, Educational Policy, Instructional Design
Mohan Yang; Courtney Miller; Helen Crompton; Zilong Pan; Noah Glaser – TechTrends: Linking Research and Practice to Improve Learning, 2024
The implementation of virtual reality (VR) has gained popularity in the organizational settings in responding to the digital transformation in the era of Industry 4.0. VR offers immersive and authentic experiences for learners through simulated real-life scenarios during training. While the affordances have been widely discussed, there is a need…
Descriptors: Computer Simulation, Organizational Learning, Training, Technology Integration
Clark-Stallkamp, Rebecca; Stefaniak, Jill – TechTrends: Linking Research and Practice to Improve Learning, 2023
In organizational anarchies (i.e., public institutions) decisions are typically made by oversight or flight. Decision makers and choice opportunities exist simultaneously but on separate tracks resulting in few problems being solved. This paper presents the findings of a study surveying current literature on organizational anarchy as well as…
Descriptors: Organizational Culture, Organizational Learning, Decision Making, Problem Solving
Jill Stefaniak; Lauren Bagdy; Liangke Yang – TechTrends: Linking Research and Practice to Improve Learning, 2024
By considering the interconnectedness of various elements, such as curriculum, instruction, assessment, and school organization, systems thinking provides a framework to understand the underlying patterns, feedback loops, and leverage points that shape educational outcomes. Frick's (1993) systems view of restructuring education supports the notion…
Descriptors: Educational Environment, Teaching Methods, Instructional Design, Systems Approach
Seo, JooYoung; Moon, Jewoong; Choi, Gi Woong; Do, Jaewoo – TechTrends: Linking Research and Practice to Improve Learning, 2022
The purpose of this paper is to explore three computational approaches to ethnographic research within digital learning environments: virtual ethnography; quantitative ethnography; and computational ethnography. Recently, researchers have become more interested in computational ethnographic approaches due to their alignment with the massive…
Descriptors: Computation, Ethnography, Educational Research, Electronic Learning
Khamitova, Aiman – TechTrends: Linking Research and Practice to Improve Learning, 2023
Current educational research and practice urge the reconceptualization of learning spaces' design, development, and usage. However, only some research studies address the formation of innovative learning spaces in higher education. This systematic mapping review (Grant & Booth. "Health Information & Libraries Journal," 26,…
Descriptors: Educational Innovation, Higher Education, Educational Environment, Classroom Design
Ashby, Iryna; Exter, Marisa – TechTrends: Linking Research and Practice to Improve Learning, 2019
Embedding interdisciplinarity into a higher educational curriculum allows students to develop competence in synthesizing and applying knowledge and skills from across multiple disciplines to address problems and find solutions that would not be possible if only a single disciplinary lens is used. This review of the literature focused on reviewing…
Descriptors: Instructional Design, Higher Education, Interdisciplinary Approach, Educational Benefits
Powers, F. Eamonn; Moore, Robert L. – TechTrends: Linking Research and Practice to Improve Learning, 2021
As interest in the use of games and gaming elements within learning environments grows, educators and designers may find it easier to account for winning than for losing and failure. This scoping review examines the role of failure and loss within game-based instructional interventions. Because of the varied methods and relatively small number of…
Descriptors: Educational Games, Game Based Learning, Failure, Instructional Design
Snelson, Chareen – TechTrends: Linking Research and Practice to Improve Learning, 2022
Quest-based learning (QBL) is a choice-driven approach that integrates game elements in a gamified or game-based learning environment. A scoping review of the research literature was conducted to examine the extent, range and nature of the QBL research activity, how the approach has been used in educational practice and what benefits or…
Descriptors: Game Based Learning, Educational Benefits, Educational Practices, Feasibility Studies
Xu, Meimei; Stefaniak, Jill – TechTrends: Linking Research and Practice to Improve Learning, 2021
While several studies have been conducted exploring teachers' pedagogical reasoning practices, few studies have explored the influence of learning audiences' impact on teacher's decisions related to technology integration in early childhood classrooms. The purpose of this study was to provide a systematic review of empirical studies that have…
Descriptors: Student Attitudes, Teaching Methods, Decision Making, Technology Integration
Phillips, Tanner; Ozogul, Gamze – TechTrends: Linking Research and Practice to Improve Learning, 2020
In this study the authors conducted an empirical, bibliometric analysis of current literature in learning analytics. The authors performed a citation network analysis and found three dominant clusters of research. A qualitative thematic review of publications in these clusters revealed distinct context, goals, and topics. The largest cluster…
Descriptors: Learning Analytics, Educational Research, Bibliometrics, Citation Analysis
Baldwin, Sally; Ching, Yu-Hui; Hsu, Yu-Chang – TechTrends: Linking Research and Practice to Improve Learning, 2018
This research identifies six online course evaluation instruments used nationally or in statewide systems. We examined the characteristics (i.e., number of standards and criteria) and coded the criteria that guide the design of online courses. We discussed the focus of the instruments and their unique features.
Descriptors: Online Courses, Course Evaluation, Measures (Individuals), Curriculum Design
Mueller, Chad; Lim, Jieun; Watson, Sunnie Lee – TechTrends: Linking Research and Practice to Improve Learning, 2017
Knowing how to effectively design attitudinal change instruction for various learning settings is essential for instructional designers. However, the research on instructional design for attitudinal change instruction has been relatively dispersed and lacks cohesion, despite its increasing importance. The purposes of this paper are to (1) reignite…
Descriptors: Teaching Methods, Attitude Change, Instructional Design, Educational Principles
Pastore, Raymond; Ritzhaupt, Albert D. – TechTrends: Linking Research and Practice to Improve Learning, 2015
It is now common practice for instructional designers to incorporate digitally recorded lectures for Podcasts (e.g., iTunes University), voice-over presentations (e.g., PowerPoint), animated screen captures with narration (e.g., Camtasia), and other various learning objects with digital audio in the instructional method. As a result, learners are…
Descriptors: Educational Research, Literature Reviews, Multimedia Instruction, Multimedia Materials
Cho, Yonjoo – TechTrends: Linking Research and Practice to Improve Learning, 2017
Interdisciplinarity is defined as communication and collaboration across academic disciplines. The instructional technology (IT) field has claimed to have an interdisciplinary nature influenced by neighboring fields such as psychology, communication, and management. However, it has been difficult to find outstanding evidence of the field's…
Descriptors: Educational Technology, Educational Research, Interdisciplinary Approach, Performance Technology
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