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Socratous, Chrysanthos; Ioannou, Andri – TechTrends: Linking Research and Practice to Improve Learning, 2022
Educational robotics (ER) has emerged as a novel educational tool that enables students to improve their thinking skills. The study aims to compare the effect of a structured versus an unstructured ER curriculum on students' group metacognition during collaborative problem-solving with ER. The authors' hypothesis is that an unstructured ER…
Descriptors: Cooperative Learning, Metacognition, Problem Solving, Robotics
Ioannou, Andri; Constantinou, Vaso – TechTrends: Linking Research and Practice to Improve Learning, 2018
In a contemporary multicultural classroom in which students from diverse ethnic and cultural backgrounds learn together, it becomes necessary to embrace collaboration, social perspective-taking, and understanding of the "other" to help students comprehend classmates' values and perspectives. Based on the already researched affordances of…
Descriptors: Cooperative Learning, Perspective Taking, Technology Uses in Education, Educational Technology
Oyarzun, Beth; Barreto, Daisyane; Conklin, Sheri – TechTrends: Linking Research and Practice to Improve Learning, 2018
Instructor social presence involves instructors establishing their presence as "being there" in terms of frequency of communication and interaction with students as well as supporting students throughout the learning process (Lowenthal 2015). Instructor social presence can be constructed and maintained through the design and facilitation…
Descriptors: Teacher Student Relationship, Interaction, Online Courses, Educational Technology
Fox, Heather L.; Cayari, Christopher – TechTrends: Linking Research and Practice to Improve Learning, 2016
Group work projects are common components of graduate course curricula. Instructors often try to mitigate the benefits of group work projects for students while avoiding negative effects. Informal learning and participatory culture practices like video logs can enhance learning environments. Video logs that promote both informal learning and…
Descriptors: Group Activities, Cooperative Learning, Video Technology, Graduate Students
Eiland, Lea S. – TechTrends: Linking Research and Practice to Improve Learning, 2018
Active-learning activities can be successfully implemented into a course even when instructors are not in the same physical classroom as students. Technology can assist with synchronous distance education as well as facilitate active learning. This manuscript describes student perceptions of active learning activities in a re-designed drugs in…
Descriptors: Teaching Methods, Active Learning, Pregnancy, Drug Use
Howard, Craig D. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Collaborative Video Annotation (CVA) is a kludge where learners annotate video together, experiencing both the video and each other's annotations in a dynamic discussion. Three scenes from small group CVA discussions were selected for analysis from 14 CVA discussions where 8-12 learners interacted via the annotation tool on top of a video. The…
Descriptors: Video Technology, Media Literacy, Undergraduate Students, Semiotics
Abdul Rabu, Siti Nazleen; Badlishah, Nor Shahida – TechTrends: Linking Research and Practice to Improve Learning, 2020
The purpose of this study is to investigate the frequency and levels of reflective thinking skills that took place in a collaborative learning environment utilising Google Docs. Google Docs was used as a cloud-based collaborative and interactive learning platform for twenty-five undergraduate students from a faculty of education who enrolled for…
Descriptors: Thinking Skills, Cooperative Learning, Computer Software, Undergraduate Students
Schrameyer, Alexander R.; Graves, Tracy M.; Hua, David M.; Brandt, Nile C. – TechTrends: Linking Research and Practice to Improve Learning, 2016
The increasing use of online or cloud collaboration tools in organizations creates a need for students to develop skills in the use of these tools. Instructors have an opportunity to prepare students by incorporating these collaboration tools into their courses. The use of these online collaboration tools has the potential to expose instructors…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Cooperative Learning
Haworth, Ryan – TechTrends: Linking Research and Practice to Improve Learning, 2016
In this paper I discuss "personal learning environments" and their diverse benefits, uses, and implications for life-long learning. Personal Learning Environments (PLEs) are Web 2.0 and social media technologies that enable individual learners the ability to manage their own learning. Self-directed learning is explored as a foundation…
Descriptors: Independent Study, Web 2.0 Technologies, Social Media, Educational Technology
Denham, André R.; Mayben, Robert; Boman, Terri – TechTrends: Linking Research and Practice to Improve Learning, 2016
In the past 15 to 20 years there has been an increased interest in the use of games for learning. A considerable amount of work has already been done by educational researchers and theorists (Gee, Squire, Malone, Lepper, Shaffer, etc.) to identify and to operationalize the native affordances of games that make them good for learning. Unfortunately…
Descriptors: Elementary Secondary Education, Educational Games, Computer Software, Computer Uses in Education
Hollett, Ty; Kalir, Jeremiah H. – TechTrends: Linking Research and Practice to Improve Learning, 2017
In this article, we analyze the production of learner-generated playgrids. Playgrids are produced when learners knit together social media tools to participate across settings and scales, accomplish their goals, pursue interests, and make their learning more enjoyable and personally meaningful. Through case study methodology we examine how two…
Descriptors: Social Media, Electronic Learning, Concept Mapping, Play
An, Heejung; Sung, Woonhee; Yoon, So Yoon – TechTrends: Linking Research and Practice to Improve Learning, 2022
This article presents a collaborative maker project integrating the arts in a synchronous online environment. Based on the Thinkering, Making, Sharing, and Reflecting (TMSR) model, the four components of hands-on, minds-on, hearts-on, and social-on learning were integrated into an online collaborative maker project involving arts, music, and…
Descriptors: Cooperative Learning, Social Emotional Learning, Art Activities, Coding
Zha, Shenghua; Jin, Yi; Moore, Pamela; Gaston, Joe – TechTrends: Linking Research and Practice to Improve Learning, 2020
Researchers and educators have advocated computational thinking (CT) should be integrated into K-12 settings as early as elementary schools. However, there has been a lack of knowledge of how pre-service K-8 teachers would be engaged in the learning of CT and its integration in different subject areas. In this study, we taught a flipped learning…
Descriptors: Preservice Teacher Education, Preservice Teachers, Undergraduate Students, Thinking Skills
Deng, Liping; Shen, Ying Wang; Chan, Jackie W. W. – TechTrends: Linking Research and Practice to Improve Learning, 2021
This paper is a report of a cross-cultural online collaboration between two cohorts of pre-service teachers in Hong Kong, China and an American university in St. Paul, Minnesota. It explicates the pedagogical design and implementation of online tools for group collaboration and students' perceptions of the benefits and challenges. Multiple…
Descriptors: Teaching Methods, Culturally Relevant Education, Intercultural Communication, Computer Mediated Communication
Kleinsasser, Robert; Hong, Yi-Chun – TechTrends: Linking Research and Practice to Improve Learning, 2016
This paper describes the challenges of designing and implementing online group work. We are responsible for a seven-and-a-half week's online literacy and bi-literacy graduate course in a Bilingual/English as a Second Language (BLE/ESL) Master of Arts program. One of the tasks includes online literacy circle exchanges where students are encouraged…
Descriptors: Cooperative Learning, Group Activities, Graduate Students, English (Second Language)
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