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Beghetto, Ronald A. – TechTrends: Linking Research and Practice to Improve Learning, 2021
How might digital technologies (DTs) support creative expression and, in the process, reframe failure as a productive feature of creative learning endeavors? The purpose of this conceptual article is to provide a way of approaching this question. More specifically, the article opens with a brief discussion highlighting how DTs have the potential…
Descriptors: Technology Uses in Education, Creativity, Failure, Learning Activities
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Hemmler, Yvonne M.; Rasch, Julian; Ifenthaler, Dirk – TechTrends: Linking Research and Practice to Improve Learning, 2023
Educational recommender systems offer benefits for workplace learning by tailoring the selection of learning activities to the individual's learning goals. However, existing systems focus on the learner as the primary stakeholder of learning processes and do not consider the organization's perspective. We conducted a systematic review to develop a…
Descriptors: Workplace Learning, Educational Objectives, Educational Technology, Artificial Intelligence
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Mavroudi, Anna; Papadakis, Spyros; Ioannou, Ioannis – TechTrends: Linking Research and Practice to Improve Learning, 2021
The article is focusing on aspects related to technology acceptance of LA in the context of school education. A survey that was based on the Technology Acceptance Model was distributed to 98 participants who work as schoolteachers and/or local educational policymakers and are geographically dispersed across two different European countries. The…
Descriptors: Teacher Attitudes, Learning Analytics, Intention, Usability
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Enfield, Jacob – TechTrends: Linking Research and Practice to Improve Learning, 2016
The flipped, or inverted, classroom model of instruction has been an effective pedagogical strategy for over a decade (Baker 2000; Lage et al. in "Journal of Economic Education," 31(1), 30-43, 2000; Bergmann and Sams 2011; Wright 2011; Pearson in "Education Canada," 52(5), 2012; Butt 2012; Bates and Galloway 2012). Arguably, to…
Descriptors: Blended Learning, Educational Technology, Homework, Technology Uses in Education
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Long, Taotao; Logan, Joanne; Waugh, Michael – TechTrends: Linking Research and Practice to Improve Learning, 2016
The flipped classroom is an instructional model in which students viewed the learning content before class through instructor-provided video lectures or other pre-class learning materials, and in-class time is used for student-centered active learning. Video is widely utilized as a typical pre-class learning material in the flipped classroom. This…
Descriptors: Student Attitudes, Technology Uses in Education, Video Technology, Prior Learning
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Tucker, Lauren – TechTrends: Linking Research and Practice to Improve Learning, 2019
This paper is a report of an examination of educational professionals' perspectives on their decision processes to use a Twitter personal learning network (PLN). When investigating each of the participants' decision-making processes to accept or reject the use of a Twitter PLN, the externally supported individualized learning experience was…
Descriptors: Decision Making, Social Media, Adoption (Ideas), Informal Education
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Gautam, Aakash; Williams, Daron; Terry, Krista; Robinson, Kelly; Newbill, Phyllis – TechTrends: Linking Research and Practice to Improve Learning, 2018
As technologies continue to develop and evolve, it is imperative that instructional technologists, learning scientists, and educators involved with examining learning affordances of emerging technologies investigate the potential of innovative environments to promote and facilitate learning. This paper, as such, will describe a newly developed…
Descriptors: Affordances, Educational Environment, Educational Technology, Blended Learning
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White, Tobin; Martin, Lee – TechTrends: Linking Research and Practice to Improve Learning, 2014
This paper argues for an approach to mobile learning that leverages students' informal digital practices as resources for designing mathematics classrooms activities. We briefly describe two exploratory designs along these lines, one featuring the use of photos taken by students outside class and the other centered on their recording and…
Descriptors: Mathematics Instruction, Educational Technology, Photography, Video Technology
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Lee, Victor R.; Drake, Joel; Williamson, Kylie – TechTrends: Linking Research and Practice to Improve Learning, 2015
Accessibility to wearable technology has exploded in the last decade. As such, this technology has potential to be used in classrooms in uniquely interactive and personally meaningful ways. Seeing this as a possible future for schools, we have been exploring approaches for designing activities to incorporate wearable physical activity data…
Descriptors: Physical Education, Handheld Devices, Technology Uses in Education, Data Collection
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Sugar, William – TechTrends: Linking Research and Practice to Improve Learning, 2014
This study describes the development of three case studies that included a combination of multimedia production and instructional design skills within a particular setting. These case studies incorporated real-life incidents from 47 professional instructional designers. These instructional designers described a total of 146 activities involving…
Descriptors: Formative Evaluation, Program Development, Multimedia Materials, Multimedia Instruction
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Moreillon, Judi – TechTrends: Linking Research and Practice to Improve Learning, 2015
As more and more library and LIS education migrates to the online environment, college and university faculty are called upon to expand their pedagogy. Interactivity has been cited as one factor in attracting and retaining students in online courses and programs. LIS educators can reach outside the online learning management system (LMS) to…
Descriptors: Educational Environment, Interaction, Online Courses, Information Science Education
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Engel, George; Green, Tim – TechTrends: Linking Research and Practice to Improve Learning, 2011
Over the last decade there has been a rapid diffusion of cellular technology. Though cell phone use began as a business tool, it has now become part of popular culture. Because of the near ubiquitous presence of cell phone technology among teens in the United States, schools are beginning to explore the use of cell phones as a learning tool. This…
Descriptors: Pilot Projects, Telecommunications, Calculus, Handheld Devices
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Cheon, Jongpil; Grant, Michael – TechTrends: Linking Research and Practice to Improve Learning, 2009
The website "Active Listening" was developed within a larger project--"Interactive Web-based training in the subtleties of communication and active listening skill development." The Active Listening site aims to provide beginning counseling psychology students with didactic and experimental learning activities and interactive tests so that…
Descriptors: Instructional Design, Listening, Formative Evaluation, Counseling Psychology
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Wang, Shiang-Kwei; Hsu, Hui-Yin – TechTrends: Linking Research and Practice to Improve Learning, 2009
Second Life (SL) (http://www.secondlife.com), a 3D multi-user virtual environment (MUVE), is developed and maintained by its users. Over six million users from over 100 countries have become residents in SL. Non-profit and profit organizations and academic institutions have built islands, established a presence there, and explored the related…
Descriptors: Learning Activities, Management Systems, Virtual Classrooms, Educational Environment
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Charsky, Dennis; Mims, Clif – TechTrends: Linking Research and Practice to Improve Learning, 2008
Games have a long history of being used for instructional purposes. Games can be defined as playful activities, with or without a computer, that have some essential characteristics. Game characteristics can include competition and goals, game rules, challenging activities, choices, and fantasy elements. Games that take advantage of these…
Descriptors: Educational Strategies, Video Games, Fantasy, Educational Technology