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Game-Based Learning in Professional Development for Practicing Educators: A Review of the Literature
Meredith, Tamara R. – TechTrends: Linking Research and Practice to Improve Learning, 2016
Many game-based learning (GBL) researchers working in K-12 educational settings have supported the incorporation of gaming technologies into classroom practice, but little has been communicated about the effect of incorporating GBL into practicing K-12 educators' professional development. This review is a critical appraisal of the quantity and…
Descriptors: Professional Development, Elementary Secondary Education, Educational Games, Teacher Attitudes
Vanderlinde, Ruben; van Braak, Johan; De Windt, Vicky; Tondeur, Jo; Hermans, Ruben; Sinnaeve, Ilse – TechTrends: Linking Research and Practice to Improve Learning, 2008
As a significant step in the consolidation of the importance of technology in education, the Flemish Government recently (September 2007) introduced a formal technology curriculum for schools. This compulsory curriculum replaces already existing but non-binding technology guidelines and is an important action in the Flemish policy of educational…
Descriptors: Technology Planning, Educational Technology, Teaching Methods, Foreign Countries