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Showing 1 to 15 of 41 results Save | Export
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Gi Woong Choi; JooYoung Seo – TechTrends: Linking Research and Practice to Improve Learning, 2024
In this paper, we aim to provide readers with three critical concepts that can maximize inclusivity of learner experience (LX) and user experience (UX) design: accessibility, usability, and universal design for learning (UDL). Although recent K-12 and postsecondary education have experienced rapid change in its student population with the growing…
Descriptors: Accessibility (for Disabled), Usability, Access to Education, Inclusion
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Gi Woong Choi; Soo Hyeon Kim; Daeyeoul Lee; Jewoong Moon – TechTrends: Linking Research and Practice to Improve Learning, 2024
Recently, generative AI has been at the center of disruptive innovation in various settings, including educational sectors. This article investigates ChatGPT, which is one of the most prominent generative AI in the market, to explore its usefulness and potential for instructional design. Four researchers used a set of prompts to generate a course…
Descriptors: Artificial Intelligence, Instructional Design, Information Technology, Course Content
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Curry, John H.; Jackson, Sean R.; Morin, Heather – TechTrends: Linking Research and Practice to Improve Learning, 2022
For years, researchers and practitioners alike have searched for meaningful ways to describe or evaluate how technology was being integrated into teaching or to what level. This article will briefly summarize some of the predominant lenses through which to view technology integration and propose a new model for designing meaningfully…
Descriptors: Technology Integration, Educational Technology, Instructional Design, Models
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Kevin Close; Melissa Warr; Punya Mishra – TechTrends: Linking Research and Practice to Improve Learning, 2024
Emerging technologies present new possibilities for schools, but also present ethical issues for designers. Ethical issues arising from the design, accessibility, adoption, and implementation of emerging technologies in schools are intertwined with existing power dynamics, hierarchies, and decision-making norms that perpetuate entrenched…
Descriptors: Ethics, Design, Technology Uses in Education, Educational Technology
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Ramsey, Jennifer L.; West, Richard E. – TechTrends: Linking Research and Practice to Improve Learning, 2023
The history of the learning design and technology field for the length of the twentieth century is well documented, however, events after the year 2000, even our lived histories, are missing from important timelines and discussions. This article is an attempt to describe the history of events in the educational technology and research field from…
Descriptors: Instructional Design, Technology Uses in Education, Educational Technology, Educational History
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Betül Czerkawski – TechTrends: Linking Research and Practice to Improve Learning, 2025
In the rapidly evolving landscape of higher education, we are witnessing an unprecedented surge in the use of Artificial Intelligence (AI). This rapid surge necessitates a thorough exploration of how faculty members, instructional designers, and researchers adopt AI, especially GenAI, using learning design practices. The present research study…
Descriptors: Convergent Thinking, Creative Thinking, Creativity, Artificial Intelligence
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Arrington, T. Logan; Steele, Kaila C.; Moore, Alison L.; Withrow, Nikol – TechTrends: Linking Research and Practice to Improve Learning, 2023
This case study using collaborative autoethnographic methods explores the experiences of two K12 practitioners as they implemented, and continue to implement, human performance improvement (HPI) in their professional practice. The connection between HPI and instructional design and technology is well documented, but there is not much empirical…
Descriptors: Elementary School Teachers, Secondary School Teachers, Teaching Experience, Performance Technology
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Victoria L. Lowell; Weijian Yan – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality (VR) in education has tremendous potential in providing immersive and interactive experiences for students. Immersive virtual reality (IVR) technologies and IVR learning experiences have been increasingly used in education settings to support a variety of instructional methods and outcomes by providing experiential and authentic…
Descriptors: Systems Approach, Instructional Design, Computer Simulation, Learning Experience
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Bruce Parsons; John H. Curry – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article investigates an artificial intelligence language model, ChatGPT, and its ability to complete graduate-level instructional design assignments. The approach subjected ChatGPT to a needs, task, and learner analysis for a 12th-grade media literacy module and benchmarked its performance by expert evaluation and measurements via grading…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Instructional Design
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Anya S. Evmenova; Jered Borup; Joan Kang Shin – TechTrends: Linking Research and Practice to Improve Learning, 2024
While generative AI such as ChatGPT has important drawbacks, it can potentially unlock new types of learning and support -- specially for English learners and students with disabilities -- by facilitating teachers' Universal Design for Learning (UDL) efforts. As generative AI is quickly becoming an integral part of our lives (e.g., being…
Descriptors: Artificial Intelligence, Teaching Methods, Instructional Design, Information Technology
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Kristin Herman; Miguel Ramlatchan; Ross Herman – TechTrends: Linking Research and Practice to Improve Learning, 2024
Over the past decade, geospatial technologies have emerged as a tool for developing spatial reasoning and cognitive processes. While the foundational Learning to Think Spatially report from the National Research Center (2006) launched research into the use of geospatial technologies in isolation, more recently, cloud-based simulation software have…
Descriptors: Geographic Information Systems, Spatial Ability, Computer Simulation, Instructional Design
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Yalun Zhou; Rahul Divekar – TechTrends: Linking Research and Practice to Improve Learning, 2025
The integration of design thinking with extended reality (XR) and artificial intelligence (AI) offers transformative potential for second language (L2) learning by providing immersive, interactive, and personalized experiences. Despite significant advancements in XR and AI technologies, their practical integration within formal language education…
Descriptors: Second Language Learning, Second Language Instruction, Artificial Intelligence, Computer Simulation
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Noah Glaser; Mohan Yang; Shangman Eunice Li; K. Rende Mendoza – TechTrends: Linking Research and Practice to Improve Learning, 2024
This study examines learner experiences in the Museum of Instructional Design (MID), a 3D Virtual Learning Environment (VLE) developed using Mozilla Spoke and Hubs, focusing on Instructional Design and Technology (IDT) education. The MID utilizes a museum theme as a fundamental design element and allows learners to interact, converse, and develop…
Descriptors: Museums, Instructional Design, Educational Environment, Virtual Classrooms
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Frazier-Aich, Lorraine; Beaudry, Justin; MacDonald, Madeleine; Giacumo, Lisa A. – TechTrends: Linking Research and Practice to Improve Learning, 2023
The COVID-19 pandemic made being socially distant an essential practice to upskill employees. As employers incorporate measures to keep employees socially distant from one another, they also need to consider technology to make this practice possible. Our project with a large state-wide, multi-campus food bank (FB) in the pacific northwest occurred…
Descriptors: Instructional Design, Workplace Learning, COVID-19, Pandemics
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Stavros A. Nikou; Maria Perifanou; Anastasios A. Economides – TechTrends: Linking Research and Practice to Improve Learning, 2024
Augmented Reality (AR) can enhance learning experiences offering many benefits to students. However, its integration in educational practice is rather limited due to several obstacles. One of these obstacles is the absence of AR digital competencies among instructors. Limited research exists about teachers' competence areas in integrating AR in…
Descriptors: Teacher Competencies, Technology Integration, Simulated Environment, Computer Simulation
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