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Theodore W. Frick – TechTrends: Linking Research and Practice to Improve Learning, 2024
Extant chatbots such as ChatGPT and Bard are currently able to converse with humans in natural language, demonstrating impressive linguistic responses. Or so it seems. I critically examine artificial intelligence systems such as these chatbots through examples of dialogue. When taking a systems view of AI, there is a vast and unique human culture…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Educational Benefits
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Jin Mao; Baiyun Chen; Juhong Christie Liu – TechTrends: Linking Research and Practice to Improve Learning, 2024
The abrupt emergence and rapid advancement of generative artificial intelligence (AI) technologies, transitioning from research labs to potentially all aspects of social life, has brought a profound impact on education, science, arts, journalism, and every facet of human life and communication. The purpose of this paper is to recapitulate the use…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Electronic Learning
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Victoria L. Lowell; Weijian Yan – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality (VR) in education has tremendous potential in providing immersive and interactive experiences for students. Immersive virtual reality (IVR) technologies and IVR learning experiences have been increasingly used in education settings to support a variety of instructional methods and outcomes by providing experiential and authentic…
Descriptors: Systems Approach, Instructional Design, Computer Simulation, Learning Experience
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Benjamin Emihovich – TechTrends: Linking Research and Practice to Improve Learning, 2024
Serious games, board games, and well-designed commercial video games represent emerging technologies that have been utilized by instructors to help students develop systems thinking skills. In this paper, the author proposes an innovative pedagogical framework that can support educators using digital game-based learning in higher education. By…
Descriptors: Game Based Learning, Technology Uses in Education, Thinking Skills, Systems Approach
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Thompson, Scott; Clem, Joe; Battino, Wendy; Richter, Kurt; Reigeluth, Charles; Doll, Marcelle; Moore, Julie; Hoo, Janet; Malopinsky, Larissa V. – TechTrends: Linking Research and Practice to Improve Learning, 2006
This section describes the systemic change experiences in Norfolk Public Schools, Chugach School District, Indianapolis Metropolitan School District of Decatur Township, Ditmas Educational Complex, Georgia Systemic Teacher Education Program, Sun Microsystems, and Azerbaijan. It provides a description of the change process and discusses the…
Descriptors: Teacher Education Programs, School Districts, College School Cooperation, Technology Uses in Education