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Ngocvan Bui; Jessica Collier; Yunus Emre Ozturk; Donggil Song – TechTrends: Linking Research and Practice to Improve Learning, 2025
The popularity of generative AI chatbots, such as ChatGPT, has sparked numerous studies investigating their use in educational contexts. However, it is important to note that chatbots are not a new phenomenon; researchers have explored conversational agents across diverse fields for decades. Conversational agents engage users in natural language…
Descriptors: Computer Mediated Communication, Artificial Intelligence, Technology Uses in Education, Technology Integration
Gi Woong Choi; JooYoung Seo – TechTrends: Linking Research and Practice to Improve Learning, 2024
In this paper, we aim to provide readers with three critical concepts that can maximize inclusivity of learner experience (LX) and user experience (UX) design: accessibility, usability, and universal design for learning (UDL). Although recent K-12 and postsecondary education have experienced rapid change in its student population with the growing…
Descriptors: Accessibility (for Disabled), Usability, Access to Education, Inclusion
Francom, Gregory M.; Schwan, Anna; Nuatomue, Jeremiah N. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Learning management systems (LMSs) have been widely adopted in K-12 and higher education to support online and blended learning (Black et al. 2007; Graham 2005). One relatively new and untested LMS is Google Classroom, which has received widespread adoption in K-12 learning, but not in higher education (Fenton 2017; Hill 2018). In the current…
Descriptors: Integrated Learning Systems, Educational Technology, Higher Education, Blended Learning
Schmidt, Matthew; Huang, Rui – TechTrends: Linking Research and Practice to Improve Learning, 2022
Increasing interest in user experience design (UXD) in the field of learning design and technology (LDT) signals a growing recognition of the importance of the individual experience of using learning technologies to learning--the learner experience (LX). However, a need exists to better define and conceptualize the phenomenon of learning…
Descriptors: Instructional Design, Educational Technology, Learning Experience, Student Educational Objectives
Wonjin Yu; Wanju Huang – TechTrends: Linking Research and Practice to Improve Learning, 2024
This study introduces a case of developing and piloting a tailored education program on AI education for beginner-level learners using machine learning platforms such as Google Teachable Machine and Scratch. The program was piloted with 27 elementary school students. Learning effects and satisfaction were examined during the pilot phase. The…
Descriptors: Artificial Intelligence, Program Development, Educational Technology, Learning Management Systems
Noah Glaser; Mohan Yang; Shangman Eunice Li; K. Rende Mendoza – TechTrends: Linking Research and Practice to Improve Learning, 2024
This study examines learner experiences in the Museum of Instructional Design (MID), a 3D Virtual Learning Environment (VLE) developed using Mozilla Spoke and Hubs, focusing on Instructional Design and Technology (IDT) education. The MID utilizes a museum theme as a fundamental design element and allows learners to interact, converse, and develop…
Descriptors: Museums, Instructional Design, Educational Environment, Virtual Classrooms
Mavroudi, Anna; Papadakis, Spyros; Ioannou, Ioannis – TechTrends: Linking Research and Practice to Improve Learning, 2021
The article is focusing on aspects related to technology acceptance of LA in the context of school education. A survey that was based on the Technology Acceptance Model was distributed to 98 participants who work as schoolteachers and/or local educational policymakers and are geographically dispersed across two different European countries. The…
Descriptors: Teacher Attitudes, Learning Analytics, Intention, Usability
Alanazi, Ahmed A.; Frey, Bruce B.; Niileksela, Chris; Lee, Steve W.; Nong, Alan; Alharbi, Fahad – TechTrends: Linking Research and Practice to Improve Learning, 2020
Though it is well-accepted that Task-Technology Fit theory is a useful framework for examining university student success in online courses, the effectiveness of the theory has rarely been studied with graduate-level students or with a sample representing more than a few universities or programs. The current study investigated learners' perceived…
Descriptors: Graduate Students, Online Courses, Technology Uses in Education, Task Analysis
Haworth, Ryan – TechTrends: Linking Research and Practice to Improve Learning, 2016
In this paper I discuss "personal learning environments" and their diverse benefits, uses, and implications for life-long learning. Personal Learning Environments (PLEs) are Web 2.0 and social media technologies that enable individual learners the ability to manage their own learning. Self-directed learning is explored as a foundation…
Descriptors: Independent Study, Web 2.0 Technologies, Social Media, Educational Technology
Beckers, Jorrick; Dolmans, Diana H. J. M.; van MerriĆ«nboer, Jeroen J. G. – TechTrends: Linking Research and Practice to Improve Learning, 2019
This design case describes the blueprints of an electronic development portfolio (PERFLECT) aimed at supporting the development of self-directed learning skills, including self-assessment of performance on learning tasks, formulation of points for improvement and future learning task selection. The design is described both in terms of theoretical…
Descriptors: Portfolio Assessment, Electronic Publishing, Independent Study, Educational Technology
Parton, Becky Sue – TechTrends: Linking Research and Practice to Improve Learning, 2017
Glass Vision 3D was a grant-funded project focused on developing and researching a Google Glass app that would allowed young Deaf children to look at the QR code of an object in the classroom and see an augmented reality projection that displays an American Sign Language (ASL) related video. Twenty five objects and videos were prepared and tested…
Descriptors: Deafness, Computer Oriented Programs, American Sign Language, Focus Groups
Luterbach, Kenneth J.; Hubbell, Kenneth R. – TechTrends: Linking Research and Practice to Improve Learning, 2015
Instructional developers and others creating apps must choose from a wide variety of app development tools and technologies. Some app development tools have incorporated visual programming features, which enable some drag and drop coding and contextual programming. While those features help novices begin programming with greater ease, questions…
Descriptors: Computer Oriented Programs, Computer Software, Computer System Design, Instructional Design
Strycker, Jesse – TechTrends: Linking Research and Practice to Improve Learning, 2012
This article discusses the planning and initial research behind the design of an online support community for pre-service teachers. This community is initially being designed to support pre-service teachers with their technology integration efforts during their student teaching experiences, but may also grow to serve special teaching cohorts in…
Descriptors: Educational Technology, Technology Integration, Computer Uses in Education, Usability
Blue, Elfreda; Tirotta, Rose – TechTrends: Linking Research and Practice to Improve Learning, 2011
Twenty-first century technology has changed the way tools are used to support and enhance learning and instruction. Cloud computing and interactive white boards, make it possible for learners to interact, simulate, collaborate, and document learning experiences and real world problem-solving. This article discusses how various technologies (blogs,…
Descriptors: Private Colleges, Usability, Education Courses, Preservice Teacher Education