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Coffland, David; Huff, Theresa – TechTrends: Linking Research and Practice to Improve Learning, 2022
Anxiety surrounding the taking of online statistics courses in higher education is a common issue. Many studies have been conducted on the cause of math anxiety as well as anxiety in computer-based learning. The purpose of this study was to examine whether using gamification and Mayer's Multimedia principles in an asynchronous, online statistics…
Descriptors: Instructional Design, Multimedia Instruction, Gamification, Statistics Education
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Liu, Juhong Christie; Johnson, Elizabeth – TechTrends: Linking Research and Practice to Improve Learning, 2020
Video and interactive media provide visual exposition and review for students to formulate cognitive representations where learning and reflection take place, especially in science laboratories. More inclusively, open educational resources (OER) with interactive content can facilitate access to media-enhanced learning. This paper reports part of a…
Descriptors: Instructional Design, Science Instruction, Open Educational Resources, Educational Media
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Lowenthal, Patrick R.; Cavey, Laurie O. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Video can be a powerful tool, with a long history of use in teacher education. Despite the increased popularity of using video in teacher education over the years, questions remain about effective ways to create and use video in online video-based instructional modules. Given this, in this paper we describe some lessons learned creating videos for…
Descriptors: Video Technology, Technology Uses in Education, Mathematics Teachers, Secondary School Mathematics
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Wilhelm-Chapin, Mary K.; Koszalka, Tiffany A. – TechTrends: Linking Research and Practice to Improve Learning, 2020
This study focused on student-content interactions and engagement in an online graduate course. Student descriptions of their experiences and learning processes in relation to digital course resources were examined to understand how and why resources were used. Fourteen students provided detailed explanations of their use and perceived value of…
Descriptors: Graduate Students, Online Courses, Educational Resources, Electronic Publishing
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Grossman, Hannah M. – TechTrends: Linking Research and Practice to Improve Learning, 2019
Videos continue to be useful educational tools for low-literacy adults in rural developing areas. This article outlines a project that combined applied cognitive science and participatory video methodology to design and create high-quality skill-learning videos for adults in The Gambia, West Africa. First, it provides an overview of the…
Descriptors: Foreign Countries, Video Technology, Technology Uses in Education, Interactive Video
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Johnson, Heather Lynn; Dunlap, Joanna C.; Verma, Geeta; McClintock, Evan; DeBay, Dennis J.; Bourdeaux, Brandy – TechTrends: Linking Research and Practice to Improve Learning, 2019
In this article, we share design guidelines for the development and use of online, video-based "teaching playgrounds," which provide opportunities for prospective teachers to engage in professional noticing of teaching practices. Through teaching playgrounds, we provide an instantiation of the Presence+Experience framework, which…
Descriptors: Video Technology, Playgrounds, Online Courses, Design
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Zydney, Janet Mannheimer; Hooper, Simon – TechTrends: Linking Research and Practice to Improve Learning, 2015
Educators can use video to gain invaluable information about their students. A concern is that collecting videos online can create an increased security risk for children. The purpose of this article is to provide ethical and legal guidelines for designing video-based apps for mobile devices and the web. By reviewing the literature, law, and code…
Descriptors: Video Technology, Computer Software, Computer System Design, Design Requirements
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Di Paolo, Terry; Wakefield, Jenny S.; Mills, Leila A.; Baker, Laura – TechTrends: Linking Research and Practice to Improve Learning, 2017
This paper outlines a rudimentary process intended to guide faculty in K-12 and higher education through the steps involved to produce video for their classes. The process comprises four steps: planning, development, delivery and reflection. Each step is infused with instructional design information intended to support the collaboration between…
Descriptors: Instructional Design, Video Technology, Educational Technology, Film Production
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Enfield, Jacob – TechTrends: Linking Research and Practice to Improve Learning, 2016
The flipped, or inverted, classroom model of instruction has been an effective pedagogical strategy for over a decade (Baker 2000; Lage et al. in "Journal of Economic Education," 31(1), 30-43, 2000; Bergmann and Sams 2011; Wright 2011; Pearson in "Education Canada," 52(5), 2012; Butt 2012; Bates and Galloway 2012). Arguably, to…
Descriptors: Blended Learning, Educational Technology, Homework, Technology Uses in Education
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Wyss, Vanessa L. – TechTrends: Linking Research and Practice to Improve Learning, 2013
Student perceptions of science-oriented careers and scientists have been shown to be largely inaccurate. Through an instructional design and development process we have developed a method for offering students more accurate information about science-oriented careers. This paper follows the steps involved in developing a volume of…
Descriptors: Student Attitudes, Instructional Design, Video Technology, Middle School Students
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Sugar, William – TechTrends: Linking Research and Practice to Improve Learning, 2014
This study describes the development of three case studies that included a combination of multimedia production and instructional design skills within a particular setting. These case studies incorporated real-life incidents from 47 professional instructional designers. These instructional designers described a total of 146 activities involving…
Descriptors: Formative Evaluation, Program Development, Multimedia Materials, Multimedia Instruction
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Hosack, Bradford – TechTrends: Linking Research and Practice to Improve Learning, 2010
This paper expands the boundaries of video annotation in education by outlining the need for extended interaction in online video use, identifying the challenges faced by existing video annotation tools, and introducing Video-ANT, a tool designed to create text-based annotations integrated within the time line of a video hosted online. Several…
Descriptors: Internet, Video Technology, Computer Software, Computer Uses in Education
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Cheon, Jongpil; Grant, Michael – TechTrends: Linking Research and Practice to Improve Learning, 2009
The website "Active Listening" was developed within a larger project--"Interactive Web-based training in the subtleties of communication and active listening skill development." The Active Listening site aims to provide beginning counseling psychology students with didactic and experimental learning activities and interactive tests so that…
Descriptors: Instructional Design, Listening, Formative Evaluation, Counseling Psychology