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Forsyth, Carol M.; Graesser, Arthur; Millis, Keith – Technology, Knowledge and Learning, 2020
The current study investigated predictors of shallow versus deep learning within a serious game known as Operation ARA. This game uses a myriad of pedagogical features including multiple-choice tests, adaptive natural language tutorial conversations, case-based reasoning, and an E-text to engage students. The game teaches 11 topics in research…
Descriptors: Educational Games, Predictor Variables, Evidence Based Practice, Learning Analytics
Ibañez, Patricia; Villalonga, Cristina; Nuere, Leire – Technology, Knowledge and Learning, 2020
The main objective of educational institutions is to achieve the integral development of their students in their learning and knowledge construction process. One way to achieve these objectives is the accompaniment and continuous monitoring of students in this process, adapting the methods to their training needs. In online and mixed teaching…
Descriptors: Learning Analytics, Foreign Countries, Educational Environment, Electronic Learning