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Knoth, Alexander; Kiy, Alexander; Müller, Ina; Klein, Mathias – Technology, Knowledge and Learning, 2020
Mobile applications are suitable as a structural possibility for students beginning their studies. Using the app "Reflect.UP," students are encouraged to reflect on the organization, contents, and objectives of their studies. This article focuses on how students can acquire the academic ability to consider their own actions, which is an…
Descriptors: Expectation, Reflection, Handheld Devices, Educational Technology
Francisco D. Guillén-Gámez; Ernesto Colomo-Magaña; Andrea Cívico-Ariza; Teresa Linde-Valenzuela – Technology, Knowledge and Learning, 2024
Since the COVID-19 pandemic, the use of digital resources and virtual platforms is even more essential to continue the educational process, either in person or online, affecting all the members involved in the teaching-learning process of the students. Therefore, this study is aimed: (1) to know and compare the digital competence of the agents…
Descriptors: Digital Literacy, Elementary Secondary Education, Preschool Education, Video Games
Petko, Dominik; Schmid, Regina; Müller, Laura; Hielscher, Michael – Technology, Knowledge and Learning, 2019
Mobile technologies open up new ways of fostering reflection in teacher education. With the intention of tying reflection closer to the actions in the classroom, facilitating multimedia recordings, providing prompts for reflection and fostering discussions between pre-service teachers, experienced teachers and university mentors, we developed the…
Descriptors: Mentors, Notetaking, Telecommunications, Handheld Devices
Fisher, Brian; Lucas, Timothy; Galstyan, Araksi – Technology, Knowledge and Learning, 2013
Traditionally, research on technology in mathematics education focuses on interactions between the user and the technology, but little is known about how technology can facilitate face-to-face interaction among students. We will explore the role that iPads versus traditional laptops play in shaping the learning spaces in which students explore…
Descriptors: Mathematics Education, Handheld Devices, Laptop Computers, Calculus