Publication Date
| In 2026 | 0 |
| Since 2025 | 3 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 4 |
Descriptor
Source
| Technology, Knowledge and… | 4 |
Author
| Fengfeng Ke | 2 |
| Albano, Giovannina | 1 |
| Amos Oyelere Sunday | 1 |
| Arzarello, Ferdinando | 1 |
| Chih-Pu Dai | 1 |
| Dello Iacono, Umberto | 1 |
| Friday Joseph Agbo | 1 |
| Jarkko Suhonen | 1 |
| Jewoong Moon | 1 |
| Jiabei Xu | 1 |
| Luke West | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 3 |
| Information Analyses | 1 |
Education Level
| Early Childhood Education | 1 |
| Elementary Education | 1 |
| Elementary Secondary Education | 1 |
| Kindergarten | 1 |
| Primary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fengfeng Ke; Luke West; Chih-Pu Dai; Yanjun Pan; Jiabei Xu – Technology, Knowledge and Learning, 2025
In this qualitative inquiry, we explored teachers' experiences and sensemaking processes with digital mathematical task design (or tool-based math problem posing) in their natural form and context. A purposive sample of math teachers from three schools attended teacher workshops where they designed applied math problems using an architecture…
Descriptors: Teaching Experience, Mathematics Instruction, Educational Technology, Mathematics Teachers
Jewoong Moon; Fengfeng Ke; Zlatko Sokolikj – Technology, Knowledge and Learning, 2025
In this exploratory study, we designed and validated game-based performance tasks to assess the development of representational flexibility in autistic adolescents through virtual reality (VR)-based training. Representational flexibility, a critical cognitive ability, involves attention switching, generating representations, and recognizing…
Descriptors: Game Based Learning, Educational Games, Performance, Task Analysis
Amos Oyelere Sunday; Friday Joseph Agbo; Jarkko Suhonen – Technology, Knowledge and Learning, 2025
The recent popularity of computational thinking (CT) and the desire to apply CT in our daily lives have prompted the need for a successful pedagogical technique for learning CT in K-12 education. The application of co-design pedagogical techniques has the potential to improve students' CT learning through knowledge sharing and the creation of…
Descriptors: Thinking Skills, Computer Science Education, Research Reports, Teaching Methods
Albano, Giovannina; Arzarello, Ferdinando; Dello Iacono, Umberto – Technology, Knowledge and Learning, 2021
This paper aims to show how the Logic of Game Theory can facilitate the structuring of games for the learning of mathematical concepts, in a way which is cognitively resonant with students' attitudes and epistemologically sound from the mathematical standpoint. We propose a kind of game, based on an inquiry approach to mathematics, called Digital…
Descriptors: Game Based Learning, Active Learning, Inquiry, Electronic Learning

Peer reviewed
Direct link
